TORQUE for Teens Confusion
by Paul \\\"Davey\\\" Smith · in Constructor · 02/07/2008 (6:00 pm) · 5 replies
Now, I bought the book "Torque for Teens" and am confused out of my mind. This book has led me to a file tree that the CD didn't install, and I've tried to find it after uploading Constructor, and now I realized I did something before the book was even going to take me to that step.
Spoonfeed: Do I have to upgrade from the Torque Game Engine demo to utilize this book properly, or did I just get a stupid CD?
Spoonfeed: Do I have to upgrade from the Torque Game Engine demo to utilize this book properly, or did I just get a stupid CD?
#2
And if you referring to Chapter 4, page 61, "Setting Up Your Work Environment":
It uses the Torque SDK "FPS Starter Kit" which is not included on the disk that came with the book. Just run the demo and hit f11 to do the "Getting Started in the World editor", page 63 and the rest of the chapter 4.
Also: If you are using the SDK 1.5.2 and do like it says in "Setting Up Your Work Environment"section , you will get the following error message:
missing particle texture: starter.fps/data/shapes/particles/smoke
open the "experiment" folder, then "starter.yourgame" folder that you just made. Goto server\scripts\sgExamples.cs ... around line 467 look at the datablock ParticleData(SteamParticle)
find the texture name = "starter.fps/data/shapes/..." and change the "starter.fps/data/shapes/..."to "~/data/shapes..."
Then delete all dso's. It should work like in the book.
02/08/2008 (3:42 pm)
@Paul: Tell me what page you are talking about and what the problem is. I will check it out and let you know. And if you referring to Chapter 4, page 61, "Setting Up Your Work Environment":
It uses the Torque SDK "FPS Starter Kit" which is not included on the disk that came with the book. Just run the demo and hit f11 to do the "Getting Started in the World editor", page 63 and the rest of the chapter 4.
Also: If you are using the SDK 1.5.2 and do like it says in "Setting Up Your Work Environment"section , you will get the following error message:
missing particle texture: starter.fps/data/shapes/particles/smoke
open the "experiment" folder, then "starter.yourgame" folder that you just made. Goto server\scripts\sgExamples.cs ... around line 467 look at the datablock ParticleData(SteamParticle)
find the texture name = "starter.fps/data/shapes/..." and change the "starter.fps/data/shapes/..."to "~/data/shapes..."
Then delete all dso's. It should work like in the book.
#3
Sorry for the confusion. More info in our snapshot and on the publisher's website.
02/08/2008 (3:55 pm)
The demo included with the book does not include the FPS Starter Kit that is referenced throughout the book. You can download an updated demo which includes the FPS Starter Kit here.Sorry for the confusion. More info in our snapshot and on the publisher's website.
#4
You can copy that entire folder into TGE and place it in where TGE is installed, like C:\TGE\TGE_1_5_2\example\starter.fps\data\shapes
I hope that's what you were referring to.
@David Blake: Shouldn't there be a seperate forum in the Public TGE area for this book by now? It would be helpful for anyone who has problems with the book or there is an update to TGE.
02/08/2008 (4:05 pm)
Ok, I found several trees on the CD. My DVD drive is labeled H, so yours may be something different, but here's where I found them: H:\resources\Frogames Combo Pack\DungeonPack\DTS files FolderYou can copy that entire folder into TGE and place it in where TGE is installed, like C:\TGE\TGE_1_5_2\example\starter.fps\data\shapes
I hope that's what you were referring to.
@David Blake: Shouldn't there be a seperate forum in the Public TGE area for this book by now? It would be helpful for anyone who has problems with the book or there is an update to TGE.
#5
02/11/2008 (10:44 am)
Yup. It would be nice. It hasn't happened yet, though.
Associate David Montgomery-Blake
David MontgomeryBlake
Since I don't have the book, I'm not quite sure where it led you or what the full problem is, though.