New Executables?
by Fredulus Ripplinger · in Torque Game Engine · 02/07/2008 (4:13 pm) · 4 replies
In AIGuard, it says when you recompile to copy your new executable. When I recompile, I don't get an executabe. I get a bunch of .o files and .pbxtree and some other .pbx's, but no executable. Help please!
Edit: I'm on Mac using XCode.
Edit: I'm on Mac using XCode.
About the author
#2
02/22/2008 (2:14 am)
The new executable is the same one... its just overwrited the old executable for the new one
#3
02/22/2008 (6:45 am)
Yes, check the file timestamp on your TorqueDemo.exe (or what you've changed it to, if you have), and you'll see that on a successful compile, it will have been updated.
#4
02/22/2008 (8:16 am)
Check your project settings to see where XCode put it. I'm not sure if the newer versions of XCode (or the projects) put it back in the right directory or not. I know you used to have to copy it from the project build directory to the example directory.
Torque Owner Fredulus Ripplinger