3Dsmax4 Support
by Angus Breck · in Torque Game Engine · 05/29/2001 (2:19 am) · 13 replies
I've gone ahead and upgraded my version of 3D Studio Max from v2.4 (yeah I know, it was really old) to 3Dsmax (stupid new name) version 4 in recent weeks. I'm happy to say that from what I've heard v4 has a lot kinder on the user and incorporates a lot of stuff that's handy to the game developer. It was a rather pricey upgrade but hey, that's not any of your problems...
Anyway, I just want to know if it'll be possible for you GG folks to recompile the model/bones/whatever exporter for regular 3DSM4 bones and multires stuff. I tried loading some T2 models into Max4 the other night and noticed neither of the two necessary plugins wouldn't work (looked like multires which is no longer a 3rd party plugin cause it's integrated into r4, and something for t2 bones).
I'm not asking for support for whatever that new fancy game stuff is that Discreet is touting (and that I already saw isn't going to be supported by GG anyway), just support for the standard character studio stuff. What is the likelihood of getting something to crack open the Max4 SDK and recompiling? I'd do it if I had a damn clue, but believe me, I'm clueless. How many others are using R4 out there? I hoep i'm not the only one. Anyhow, thanks for your time.
Anyway, I just want to know if it'll be possible for you GG folks to recompile the model/bones/whatever exporter for regular 3DSM4 bones and multires stuff. I tried loading some T2 models into Max4 the other night and noticed neither of the two necessary plugins wouldn't work (looked like multires which is no longer a 3rd party plugin cause it's integrated into r4, and something for t2 bones).
I'm not asking for support for whatever that new fancy game stuff is that Discreet is touting (and that I already saw isn't going to be supported by GG anyway), just support for the standard character studio stuff. What is the likelihood of getting something to crack open the Max4 SDK and recompiling? I'd do it if I had a damn clue, but believe me, I'm clueless. How many others are using R4 out there? I hoep i'm not the only one. Anyhow, thanks for your time.
#2
05/31/2001 (8:00 am)
I use Max 4.02 also, so you're not the only one. The new polymodeling capabilities in ver 4 are too sweet to not be using it :)
#3
I realy like the new character setup tools and helpers and the ease of use interface. But I simply rip too much hair out trying to get it NOT to crash..
06/04/2001 (10:53 pm)
I'm using both atm. Ill use 3.1 where I can because Ive been having nightmares with max4. It seems to crash WAY more than 3.1I realy like the new character setup tools and helpers and the ease of use interface. But I simply rip too much hair out trying to get it NOT to crash..
#4
06/05/2001 (4:00 pm)
We use Max 4 too. if someone knows of an exporter for max 4 plz let me know !
#5
06/05/2001 (9:12 pm)
Yes, Max 4 operates a little smoother on the interface than 3.1, IMHO. A plugin for 4 would be too nice! You have my vote for a Max 4 plugin.
#6
06/05/2001 (9:36 pm)
A Max4 plugin gets my vote as well. 4 has been the only release of Max I've liked to-date, plus it's the only one I have access to at the moment.
#7
06/06/2001 (12:58 am)
How about a max4 patch :)
#9
I found a plugin that works with 3DS MAX 4 at
http://futureint.de/3dsmax_plugins/v12_exporter_3dsmax4.zip.
There are a lot of stuff to prepare before exporting (collision objects, dummys for detail, shape and start ) so i wrote a MaxScript to to automate this stuff and it works.
For textures exporting is use the utilities provided with Max in the Utilities panel (should be something like bitmaps path in the english version ).
Anyone interrested with the script just as to mail me at
daniel.diligent@cea.fr.
The only thing i can't work is the maxtomap exporter, a little documentation would be usefull.
Daniel Diligent
09/12/2001 (11:32 pm)
Hello ;I found a plugin that works with 3DS MAX 4 at
http://futureint.de/3dsmax_plugins/v12_exporter_3dsmax4.zip.
There are a lot of stuff to prepare before exporting (collision objects, dummys for detail, shape and start ) so i wrote a MaxScript to to automate this stuff and it works.
For textures exporting is use the utilities provided with Max in the Utilities panel (should be something like bitmaps path in the english version ).
Anyone interrested with the script just as to mail me at
daniel.diligent@cea.fr.
The only thing i can't work is the maxtomap exporter, a little documentation would be usefull.
Daniel Diligent
#11
09/13/2001 (1:58 am)
The link is working, you may want to remove the dot at the end of the link :)
Torque Owner Rick Overman
--Rick