Game Development Community

Amusement Park Models

by Robert Rice · in Game Design and Creative Issues · 02/05/2008 (1:03 pm) · 1 replies

I have been fooling around with making some models to create an amusement park type area for part of a game . This would be a non-functioning park (rides would not run). For things like gift shops, concession stands, and queue shelters, I would obviously use difs. However, I am having trouble determining what to use for the actual rides. Their structure seems to suggest using dts files, but their size might suggest using dif files. I suspect, however, that i might not be able to attain the level of shape detail i would want if I used difs.

Even with using dts files, I would expect that I would have to create each ride as components and fit them together in the level. This is for smaller rides of course (rotational type rides). Something like a roller coaster seems to suggest difs again though, at least for the structure itself....the coaster trains would be dts.

Any thoughts or suggestions on this are appreciated.

#1
02/05/2008 (2:49 pm)
Have someone integrate the polysoup code in your project and then build the rides as DTS shapes. That way you animate rides that are going on in the background AND rides that player climb onto can have some functionality.