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TX3D - Possible Scale Factor - Collision Bug

by Jeff Huff · in Torque X 2D · 02/05/2008 (9:21 am) · 0 replies

When placing a DTS object into the game via XML as demonstrated in the FPS examples, there appears to be a collision mesh bug caused by using a scale value greater or less than 1. If for example a scale of .75 (in X, Y and Z) is entered, it will yield an on-screen object that you will collide with before ever reaching the visual representation.

Jeff