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Level designers wanted for Galaga-type space shooter

by Vern Jensen · in Jobs · 02/04/2008 (2:19 pm) · 0 replies

I'm developing a shareware space shooter based on the arcade classic Galaga. Levels are created with text commands in various different files. Below is an example of some text commands used to create ships, to give you a taste of what it's like (comments at the top list what the parameters are):

// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

// column 1
15 create batBomber left -30 rainbowPath invert 180 1 3 2
15 create batBomber left -30 rainbowPath invert 180 1 4 2
15 create redCrestDrone left -30 rainbowPath invert 180 1 5 2 fireBullet atPlayer 500 650

// column 2
15 create redInsectDrone left -30 rainbowPath invert 180 1 3.4 3
15 create orangeInsectZagger left -30 rainbowPath invert 180 1 4.4 3
15 create redCrestDrone left -30 rainbowPath invert 180 1 5.4 3

So a level with 50 ships would have 50 of these types of commands.

There are also commands for "paths" that specify where a ship moves on the screen, so each ship can be given custom movement patterns. Plus files with other settings.

I am looking for several people interested in designing levels. It would pay $100 per set of 5 levels, which is admittedly a bit underpaid (it takes many hours to make just one good level), so you'd be doing it mostly for the fun of it. I would also only be paying for levels I like and want to use. If this still sounds appealing to you at this point, and the idea of creating levels through text commands is not intimidating to you (everything is well-documented), then please email me:

vern "at" ActionSoft dot com

Note: familiarity with games like Galaga, and knowledge of what makes a game "fun" is very important. If Galaga isn't your cup of tea, or you're not passionate about tweaking every little aspect of a level until it's just right, or don't have an inherent understanding of what makes games fun and balanced, then this isn't for you.

-Vern