Game Development Community

Mmorts

by Lee · in Torque Game Engine · 02/04/2008 (12:58 pm) · 1 replies

How would I go about making one in torque?
I don't own torque yet,I wanted too see if I could make an mmorts in torque first.
Which torque would I need?Could I set up a game like dynasty warriors+dreamlords mix,with torque?
I want people too be able too go down and show there soilders how to fight!
http://i177.photobucket.com/albums/w226/Inzamboo/dynasty-warriors-5-2005092801233823.jpg
-with also the birds eye view,over top of the buildings,too order more troops...
http://i177.photobucket.com/albums/w226/Inzamboo/AoE3.jpg
-and one with the different lands,each land is a different zone players invade each others zones.
http://i177.photobucket.com/albums/w226/Inzamboo/sgalaxy-bigmap.jpg

But what about the webased part...how could I set this part up?

About the author

Recent Threads


#1
02/04/2008 (1:10 pm)
I hope you are a very good C++ programmer, because something on that scale will require it with any engine.

Torque, out of the box, does not support persistent worlds or zoning in the way you are thinking. You will have to add that in. Using the [http://www.mmoworkshop.com]MMOWorkshop[/url] kit and AFX will get you started in effects and zoning, though you will have a *LOT* of work to do to get the RTS elements up and running. The RTS kit should work as a starting point for some of it, but you will need to move between various views and control schemes in a manner that will not only be confusing to your development staff, but most likely your players.

It will be a HUGE undertaking in any engine, and one which you need to figure out the various steps to get working so that you can turn it into a manageable project.

I'm not sure what you mean about webased part. There is no web client build into Torque. You can embed a browser in Torque, but most people want to do the opposite.