Blacksmith model pack - DEXSOFT Games
by Dejan Cicic · in Jobs · 02/03/2008 (10:03 am) · 6 replies
Dear game developers,
we are proud to present our latest model package.
It contains a high detailed blacksmith house plus 15 fitting models to make complete blacksmith scenes.
We deliver the following 3d formats with textures up to 1024*1024 px size in BMP format (including height, spec and normalmaps), ready to use in your 3D work.
* LWO (Lightwave)
* 3DS (3D Studio)
* OBJ (Wavefront Object)
* FBX (Autodesk FBX)
* DAE (Collada)
* X (MS Direct X format)
* MS3D (Milkshape 3D)
* DTS (Torque Game Engine)
* B3D (Blitzbasic)
* MDL (Gamestudio A7)

Here you can see how it looks in a game-engine with per-pixel lighting:

Some more included models:


More details on Dexsoft website page
Best regards
we are proud to present our latest model package.
It contains a high detailed blacksmith house plus 15 fitting models to make complete blacksmith scenes.
We deliver the following 3d formats with textures up to 1024*1024 px size in BMP format (including height, spec and normalmaps), ready to use in your 3D work.
* LWO (Lightwave)
* 3DS (3D Studio)
* OBJ (Wavefront Object)
* FBX (Autodesk FBX)
* DAE (Collada)
* X (MS Direct X format)
* MS3D (Milkshape 3D)
* DTS (Torque Game Engine)
* B3D (Blitzbasic)
* MDL (Gamestudio A7)

Here you can see how it looks in a game-engine with per-pixel lighting:

Some more included models:


More details on Dexsoft website page
Best regards
#2

Best regards
02/03/2008 (10:12 am)
I would like to add another image showing the house in Torque Showtool:
Best regards
#3
02/05/2008 (5:13 pm)
Wow! I've said it before & I'll say it again, awesome work!
#4
02/05/2008 (8:28 pm)
What game engine is that screenshot in btw?
#5
02/05/2008 (11:02 pm)
I believe that is Beyond Virtual.
#6
I would like to prove you but I have no TGEA license and we are busy with our next packs.
02/06/2008 (5:02 am)
Yes. One of those images is from BV editor. But I am sure you can achieve the same results in TGEA with per-pixel-lighting, normal-mapping and a good scene-setup.I would like to prove you but I have no TGEA license and we are busy with our next packs.
Torque 3D Owner Rodney (OldRod) Burns