Moonlander BETA, plus other games
by Sobo · in Torque Game Builder · 02/03/2008 (2:44 am) · 7 replies
Hi! These are the games Ive made with TGB so far. Check them out and tell me what you think about them.
Download Moonlander for free at www.sobkowiak.se

Update:
Download Sky Combat for free at www.sobkowiak.se

Download Formula 1: time trials for free www.sobkowiak.se

Download Moonlander for free at www.sobkowiak.se

Update:
Download Sky Combat for free at www.sobkowiak.se

Download Formula 1: time trials for free www.sobkowiak.se

About the author
#2
02/03/2008 (9:04 am)
Yes they are Kevin. The Formula 1 game is not good at all though, not even worth trying. Sky Combat is good though. Would love to get some feedback from you.
#3
i love the backgrounds.
you might be able to make different kinds of levels if your ship was sometimes smaller ?
02/03/2008 (10:28 am)
Very nice!i love the backgrounds.
you might be able to make different kinds of levels if your ship was sometimes smaller ?
#4
If you don't mind, I'd like to discuss your other games as well. You could start a new thread, or we could just get a little off-topic in this one!
Good job my friend,
Kevin
PS
We have a lot in common! Small team indie freeware development! Rock on!
02/03/2008 (2:23 pm)
Yes, I really enjoyed Moonlander too! Great implementation of physics, cool music, and . . . funky art. Very good game, can't wait to see where it goes. Perhaps its only downfall is the funky art. The space ship is really sweet, I love the way the landing gear comes down, but the Duracell batteries are weird (the fact that they ARE Duracell batteries!), and some objects look really out of place.If you don't mind, I'd like to discuss your other games as well. You could start a new thread, or we could just get a little off-topic in this one!
Good job my friend,
Kevin
PS
We have a lot in common! Small team indie freeware development! Rock on!
#5
Kevin, we can discuss the other games here aswell I guess, I dont think anybody will mind. I just want to tell you though that the two other games were made as a learning process. Moonlander is really my first atempt to a somewhat complete game. Im still a beginner in programming though which means I still have A LOT to learn. My absolutly worst side as a gameproducer is the graphical part. The two other games on my website were drawn by me in microsoft Paint, which you probably can tell. In the development of Moonlander I met a really nice guy on Xbox Live who wanted to help me with the graphics for this game and so he did. It looks so much better now than it did in early alpha stage. But as you mentioned some thing maybe has to be changed, like tha batteries for example. Ill discuss that with him.
02/03/2008 (3:13 pm)
Thank you for the great feedback guys. How did the game run on your computers? What did you think about the difficulty level? How far did you make it in the game?Kevin, we can discuss the other games here aswell I guess, I dont think anybody will mind. I just want to tell you though that the two other games were made as a learning process. Moonlander is really my first atempt to a somewhat complete game. Im still a beginner in programming though which means I still have A LOT to learn. My absolutly worst side as a gameproducer is the graphical part. The two other games on my website were drawn by me in microsoft Paint, which you probably can tell. In the development of Moonlander I met a really nice guy on Xbox Live who wanted to help me with the graphics for this game and so he did. It looks so much better now than it did in early alpha stage. But as you mentioned some thing maybe has to be changed, like tha batteries for example. Ill discuss that with him.
#6
Yeah, I could tell you used paint in your first two games, mostly because I used paint in my first two games. You're honestly not a bad pixel artist, but it takes a lot of skill to animate pixel art smoothly. A problem most easily solved by not animating pixel art - which is what you and I both did.
I actually thought your racing game was pretty rad. I've never seen anything like it in TGB, and I always love to see new things. It could definitely use some more features, but they'll be hard to implement if you didn't plan for them. How fast you slow down in the grass is also a little overblown. I honestly did like it though!
02/03/2008 (6:01 pm)
It ran well on my computer but I have a Core2Duo 2.66, 512mb graphics card and 2gigs of ram. I almost beat it the first time, but not quite. I think I got to level 10. I'm going to have to try again!Yeah, I could tell you used paint in your first two games, mostly because I used paint in my first two games. You're honestly not a bad pixel artist, but it takes a lot of skill to animate pixel art smoothly. A problem most easily solved by not animating pixel art - which is what you and I both did.
I actually thought your racing game was pretty rad. I've never seen anything like it in TGB, and I always love to see new things. It could definitely use some more features, but they'll be hard to implement if you didn't plan for them. How fast you slow down in the grass is also a little overblown. I honestly did like it though!
#7
11/09/2008 (12:59 am)
Have somebody yet finished Moonlander? Im just curious if the difficulty is well balanced.
Torque Owner Kevin James
I'll be checking this out. Looks promising.
EDIT:
Are your other games made with TGB too?