Dynamic changes to the level
by Nick "Dig" Koirala · in Torque Game Engine · 09/16/2002 (8:09 pm) · 1 replies
Obviously this happens in the level editor, but is it possible for building to by added and removed by scripts during game play. Simple scenario: each client has a 'house' or a base and that gets added when they connect. Complex scenario: I have lots of 'pieces' from world craft that are then placed at game start to create unique levels (like diablo did in 2D).
Cheers,
Nick
Cheers,
Nick
Torque Owner Mike Stoddart