Game Development Community

Dynamic changes to the level

by Nick "Dig" Koirala · in Torque Game Engine · 09/16/2002 (8:09 pm) · 1 replies

Obviously this happens in the level editor, but is it possible for building to by added and removed by scripts during game play. Simple scenario: each client has a 'house' or a base and that gets added when they connect. Complex scenario: I have lots of 'pieces' from world craft that are then placed at game start to create unique levels (like diablo did in 2D).

Cheers,
Nick

#1
09/16/2002 (8:14 pm)
I imagine it's possible, but you would have to relight the map every time you added an object.