RigidShape collision callback issue
by Jake Callery · in Torque Game Engine · 02/02/2008 (6:39 pm) · 0 replies
Hey all,
I have a quick question, just to check sanity.
The collision callback seems to work a bit differently than other things, say an Item.
For instance, when I walk a player into an item, the items onCollsion is called.
However when I walk a player into a rigidShape, the rigidShapes onCollision is not called.
(or so it seems)
So does the player's notifyCollision() ignore rigidShapes?
What am I missing here?
Also, I'm trying to "throw" these rigid shapes, and I think its colliding with the player
at first, which seems to affect its arc. Rigid shapes don't seem to have a
setCollisionTimeOut() function. Any ideas what I can do to help resolve that issue as well?
Thanks for all of the help!!
Jake
I have a quick question, just to check sanity.
The collision callback seems to work a bit differently than other things, say an Item.
For instance, when I walk a player into an item, the items onCollsion is called.
However when I walk a player into a rigidShape, the rigidShapes onCollision is not called.
(or so it seems)
So does the player's notifyCollision() ignore rigidShapes?
What am I missing here?
Also, I'm trying to "throw" these rigid shapes, and I think its colliding with the player
at first, which seems to affect its arc. Rigid shapes don't seem to have a
setCollisionTimeOut() function. Any ideas what I can do to help resolve that issue as well?
Thanks for all of the help!!
Jake