Game Development Community

working weapon collisions? anyone?

by Robert Brower · in Torque Game Engine · 09/16/2002 (2:54 pm) · 0 replies

I'm looking for information on making it so that weapons that are held by players are included in the player's collision testing. has anyone accomplished this? where is the best places to start digging in on this?

My player models can hold melee style weapons such as lances, and swords. Can the lances and swords that they hold be easily added to the collision testing? I just need to know if the weapon struck the opponent and where it struck, ie. head, torso, legs

Also, since there are melee weapons which the player will thhrust forward, and recoil from ranged weapons which make the player's arm go back, is it easy to add another animation like the thrust? Where do I start.