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Torque the right choice?

by Christian.k · in Torque Game Engine · 02/01/2008 (2:00 pm) · 2 replies

Hello, first let me introduce my prior experience. I have taken several course on java, I can pretty well handle 3ds max and well I have read some c++.

I know that the answer I will get are biased since this is a torque forum but I still like to hear your thoughts. I recently bought a book called 3d gamestudio which is a sort of newbieguide for gamestudio. It broke my heart(ok it was my wallet) when I realise that the book was horrible, with step-by-step guides which did not work! Then I began asking myself is 3d gamestudio even is the right approach.

I have a goal and that is to make a 3/4 perspective rpg, much like dungeonsiege but most inspiration comes from evil islands
http://www.allrpg.com/games/evilislands/index.php3?i=13&page=images&type=1&u=1&totalimages=19
. But first I would of cause make easier smaller games to practice and when it comes to creating my "dreamgame" I will get help with modelling, audio and so on.

So to my question, is this a too far fetched idea? I noticed a rts started kit which could be helpful. But can this game be created? Only by using torque-script or do I have to make changes in the torque game engine source?
How about ai, how much exists in torque already?

Any information would be appreciated.
Thanks for reading this far!

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#1
02/01/2008 (3:15 pm)
You will have to make significant engine changes to create the game that you are visualizing, especially in terms of AI. The camera stuff is easy in comparison. Also, if you are planning on streaming levels, you will have a lot of work to do. The next version of TGEA works well with chunked terrains, but that's down the line. Regardless of the engine, you will have difficulty creating such a complex and in-depth game.

But that's half the fun! ;)

EDIT:
You should also check out the YackPack for TGE as it is right up your alley for conversations. Rather than using the RTS Kit for the camera, I would recommend using the Advanced Camera resource and GodView.
#2
02/01/2008 (3:28 pm)
First of, auch dreams goes out the window! But the YackPack seems great. I saw that the rts starter kit had ai included, squad ai and pathing.

Any books that you can recommend, or basicly which one. Saw that there are two books for beginners, hopefully they are more "working" than the one I had in the other engine. I really like to create at least SOMETHING, something that makes me get the motivation for further learning the torque engine. Something simple that is, but still something.