Game Development Community

DTS Benefits

by William James · in Torque Game Builder · 02/01/2008 (4:10 am) · 1 replies

What would be the benefits of using dts files in TGB?

I would like to create game art that has realistic shading and highlighting but after I've spent hours in photoshop I reealize that it just doesnt look like I want it.

Would it be possible to my items in 3dsmax with texture baking and export to dts and use them in game?

#1
02/01/2008 (10:11 am)
You have no lighting benefits in TGE with 3D objects. You can texture bake them, but that doesn't mean that your 3D objects will look right moving between pre-rendered "light sources" where the baking changes.

What would make a lot of sense is to do it in Max and render out your artwork there. Of course, if you have lighting changes and such among the 2D artwork, then it's a problem unless you account for it in the engine in some way.