Game Development Community

Level design and X3D

by Leo Trottier · in Technical Issues · 01/30/2008 (6:03 pm) · 2 replies

I'm a researcher seriously thinking of doing some work using the Torque Game Engine. I was wondering: how easy would it be to turn 3d environments designed in the level builder into something that could be displayed using a web application (using, e.g., the x3d specification)?

Leo

#1
01/31/2008 (11:27 am)
You would have to create converters for all polygonal objects (DIF/DTS) to x3d objects. Parsing and loading the mission files should not be horrible (given you can replicate the TGE design in X3d) since they are text files, but the DIF/DTS conversion might be very, very horrendous.
#2
02/01/2008 (12:22 am)
Got it, I think. Thanks a bunch.

Leo