Game Development Community

vampire to tge

by Michael Heining · in Artist Corner · 09/15/2002 (11:52 pm) · 5 replies

i have several vampire models id like to convert to tge and upgrade them. I loaded them into ms3d and wrote them out to autodesk format which 3ds max 4.2 is supposed to read, but i get a bunch of junk! whats the deal?

#1
09/16/2002 (12:49 am)
hmm, don't know ! ;) but there's a milkshape-exporter somewhere around i think.
#2
09/16/2002 (6:35 am)
I don't seem to get good luck when using other formats like that. Your best bet is to use 3ds. If you can't then you might get an exporter like POLYTRANS and see how it works. They got a demo but it changes your models a bit.
#3
09/16/2002 (1:53 pm)
autodesk uses the ext of 3ds..
#4
09/16/2002 (2:59 pm)
The 3DS file format is a depracted Ascii based 3D file format, it is really only there for old projects made in 3D Studio to be loaded into 3DS Max.

Generally if there is a problem with the 3DS file that you loaded it is probably because it was written incorrectly. You might need to go in and individually flip the normals so that they are based on a different winding and thus all face the same direction. Information such as bones, weighting, Map Channels, and normal direction are not contained in the 3DS format.

Logan
#5
09/16/2002 (4:19 pm)
Just to expand on that, autodesk 3ds files are based on a method similar to an IFF chunk based format. They have header sections identifying specific "chunks" of data, and offsets into the file for the next chunk, then chunk specific info.

3ds is a cool format! :))

Phil.