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Max 9 exporter crashes when exporting characters

by Robert Rose · in Artist Corner · 01/27/2008 (7:34 pm) · 2 replies

Apologies for cross-posting, I didn't realize there was a dedicated max forum..


Has anyone gotten *any* of the Max 9 exporters working for characters? I can export simple shapes just fine, but the character models I've tried *crash* Max.

I've tried the exporters available from these locations:

http://www.garagegames2.com/web/exporters/max2dtsExporter_max9.zip
http://www.noolness.com/downloads/torqueExporterMax9-32bit.zip
http://powaz.free.fr/max2dtsExporterPro_for_Max9.zip

And I've tried to export the following models:

TGE_1_5_2\example\demo\data\shapes\player\player.max
TGE_1_5_2\example\demo\data\shapes\tge_elf\ElfSorceress.max
AdamPack_update_6_28_05\AdamPack.max

The last thing in dump.html is always:

...
Adding skin object from skin "bodymesh" to bone "Bip01 Spine" (18).
Generating faces for skin "bodymesh".
Adding object named "bodymesh".
Adding mesh of size -1 to object "bodymesh".

#1
01/28/2008 (4:57 am)
The "Pro"(from Dark industries) exporters work fine for simple objects , but for character export you shouldn't use them. Instead use the other. How you can find which exporter works for characters? Open this file TGE_1_5_2\example\demo\data\shapes\player\player.max and try to export it. If the exporter crashes then you can't use it for this purpose, if not - this is the exporter you need.
#2
01/28/2008 (9:52 am)
The exporter at this link (http://www.garagegames2.com/web/exporters/max2dtsExporter_max9.zip) is a max 9 version of the old/original exporter. It crashes with the same error as the "pro" exporters.

Max 8 export is working flawlessly. (Well, almost. The player.max file won't run in TGEA without going through unmessdts first).. I'd really like to get max 9 exporting working tho..