Malformed Brushes?
by MaxAntinone · in Torque Game Engine · 01/27/2008 (3:24 pm) · 1 replies
I'm having a problem with some of my brushes vanishing in Constructor.
As a solution to earlier collision problems, I'm saving everything as a .map file, then reopening that before I export it as a DIF.
I'm making an flood dam object that consists of one large ramp and several dozen wedge-shaped breakwater blocks that I created by duplicating the same block into a row, and then the rows into an array.
Now, my problem is, whenever I save the file as a .map and try to reopen it, I get this error message, "Constructor was unable to load (Number between 160 and 168) out of (168 or 172 depending on which version of the file I'm using) brushes because they were malformed."
What the heck is going on here?
I can convert the csx file directly to a .dif without this problem, but I then collision is completely non-functional (That is, the player walks right through the object. This happens for every object I make in constructor).
Aaaaand, while I was double checking this, some new problems popped up. I tried making the ramp and the breakwater blocks separately. I ran into the same problem with the blocks as usual, but a new problem suddenly appeared with the ramp. TGE only renders the ramp while the player is actually inside the yellow bounding box.
I don't know if this is actually connected to the above problems, as I have an earlier version of the damn where this doesn't happen.
As a solution to earlier collision problems, I'm saving everything as a .map file, then reopening that before I export it as a DIF.
I'm making an flood dam object that consists of one large ramp and several dozen wedge-shaped breakwater blocks that I created by duplicating the same block into a row, and then the rows into an array.
Now, my problem is, whenever I save the file as a .map and try to reopen it, I get this error message, "Constructor was unable to load (Number between 160 and 168) out of (168 or 172 depending on which version of the file I'm using) brushes because they were malformed."
What the heck is going on here?
I can convert the csx file directly to a .dif without this problem, but I then collision is completely non-functional (That is, the player walks right through the object. This happens for every object I make in constructor).
Aaaaand, while I was double checking this, some new problems popped up. I tried making the ramp and the breakwater blocks separately. I ran into the same problem with the blocks as usual, but a new problem suddenly appeared with the ramp. TGE only renders the ramp while the player is actually inside the yellow bounding box.
I don't know if this is actually connected to the above problems, as I have an earlier version of the damn where this doesn't happen.
Associate David Montgomery-Blake
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