Game Development Community

Separate .difs?

by N · in Game Design and Creative Issues · 01/26/2008 (9:15 pm) · 2 replies

For my game, one of my maps is a big city. Should I create each building as a separate .dif? or should I create the whole city as a single .dif?

Thanks,
Niko

#1
01/27/2008 (2:10 am)
Depending on the players perspective of the city and amount of detail. For high detail; separate .dif, so you could profit from occlusion and clever design to truly push the rendering ability of the engine. For a simple example/illusion of a big city or from some distance away a single .dif from simple geometry with good detail textures would fit the need.
#2
01/27/2008 (8:51 am)
Does the engine render a .dif if it isn't in view?