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4-way scroller

by Beau · in Game Design and Creative Issues · 01/25/2008 (7:26 am) · 7 replies

Does TXB have a built-in way to create a 2D 4-way scroller (such as the first final fantasies and chronotrigger with an overhead view and the character staying in the middle of the screen)? If it doesn't, how would I go about doing this?

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#1
01/25/2008 (9:50 am)
Yea, its actually pretty easily done right from the demo that shipped with TGB.
#2
01/25/2008 (10:12 am)
Yes, if you can make art that is top-down.
#3
01/25/2008 (11:43 am)
Sweet I beat David...
#4
01/28/2008 (11:56 am)
What is top-down art and how do I make it?
#5
01/28/2008 (12:47 pm)
Top-down art is art that is viewed from a top-down perspective. It can be created in a number of ways. You can model and render it, hand-draw it and scan it, etc. The most accurate is rendering, though. If you have ever played a game like you noted, then you know what top-down art is. I would recommend downloading the demo of TGB and going through the tutorials. And then create stick-figure placeholder art to get an idea of how to do it. With the exception of 3D fakery (such as 2D isometric artwork), the engine isn't constrained by perspective.
#6
01/29/2008 (5:53 am)
TGB = TXB?
#7
01/29/2008 (6:51 am)
Either one can do 2D graphics. But TXB requires you to code in C# and uses the XNA framework, and can be portable to the XBox 360 with a Creator's Club account. TGB requires you to program in TorqueScript and is portable to the Mac and PC.