Torque Input Constants explanation.
by Kuju Manila · in Torque Game Engine · 01/23/2008 (9:38 pm) · 3 replies
Can anyone here please explain to me in plain english what's SI_MAKE and SI_BREAK mean in the Torque Input constants?
I am currently making a hardware device work, by directly converting its signals into keyboard input events. My problem with it is that I don't know what to put in in some of those event attributes when I have no lparam or wparam to play with. SI_MAKE and SI_BREAK also confuses me.
I am currently making a hardware device work, by directly converting its signals into keyboard input events. My problem with it is that I don't know what to put in in some of those event attributes when I have no lparam or wparam to play with. SI_MAKE and SI_BREAK also confuses me.
Torque Owner Michael Bacon
Default Studio Name
SI_BREAK - Key has been released
I believe.