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TorqueX FPS Demo XBOX fails to build what am I doing wrong

by James Brad Barnette · in Torque X 2D · 01/23/2008 (8:14 pm) · 7 replies

I load the FPSDemoXbox.sln file and when I right click on the solution and select " Build" I get about 29 warning saying that some dts files are already there and I get thie one error.

The command ""C:\Program Files\GarageGames\Torque X Pro for XNA Creators Club\v1.5.0.0\Demos\FPS\FPSDemo\bin\Xbox 360\Release\StarterGame.exe" -exportschema "C:\Program Files\GarageGames\Torque X Pro for XNA Creators Club\v1.5.0.0\Demos\FPS\FPSDemo\myschema.txschema"" exited with code -532459699.


and in the output window I get this:

Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.Xna.Framework.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=51c3bfb2db46012c' or one of its dependencies. The system cannot find the file specified.
File name: 'Microsoft.Xna.Framework.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=51c3bfb2db46012c'

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Microsoft.Common.targets(3090,13): error MSB3073: The command ""C:\Program Files\GarageGames\Torque X Pro for XNA Creators Club\v1.5.0.0\Demos\FPS\FPSDemo\bin\Xbox 360\Release\StarterGame.exe" -exportschema "C:\Program Files\GarageGames\Torque X Pro for XNA Creators Club\v1.5.0.0\Demos\FPS\FPSDemo\myschema.txschema"" exited with code -532459699.
Done building project "FPSDemoXbox.csproj" -- FAILED.
========== Build: 2 succeeded or up-to-date, 1 failed, 0 skipped ==========
========== Deploy: 0 succeeded, 0 failed, 0 skipped ==========


can someone tell me that I'm doing wrong here? I have the C# express 2005 SP1 with GSE refresh 1 and of course Tourque x 3D beta for creators club.

I have tried building a could of the microsoft start projects like the racnging game and they all build fine and deploy just fine.

Please help.

#1
01/24/2008 (9:35 am)
Strange, the first error is not such a big deal since it is just trying to create the .txschema file, which contains all those component definitions that Torque X Builder looks at. Since you're deploying to Xbox, you don't need to worry about the schema output. But the second is more serious. It simply imdicates that the XNA DLLs are not being found. All together, it really sounds like the project file has a lot of bad settings. Did you use the XboxProjectGenerator tool that is packaged with Torque X? That should have correctly converted your game solution.

John K.
#2
01/24/2008 (10:02 am)
No this is the demo project that is for the xbox that is included with the torque X 3D download. I loaded and hit build and I got this. I loaded the FPSDemoXbox.sln solution file.

Other projects work fine just the torque one do not. Is there something that I'm supposed to have installed that I do not?
#3
01/24/2008 (12:55 pm)
I didn't realize that the FPSDemo also included an Xbox 360 project. I thought you had to create one using the project generator. I'll check on it tonight, unless someone else gives it a try first. In either case, it does sound to me like the project file is broken somehow.

John K.
#4
01/27/2008 (9:40 am)
There is also a known issue with the xbox version not functioining as expected, just yielding a black screen.
#5
01/29/2008 (7:33 am)
Argghhh It is always something. I wish just for ones GG would realease something totally documented and that worst as it should problem free. Just once. I think some of us have stuff by them long enough that we deserve it.
#6
01/29/2008 (11:17 am)
It's a BETA James.
#7
01/31/2008 (9:16 pm)
I know man it is just frustrating somtimes. sorry.