Normal projectile not showing RTSCamera view
by NathanJHIS · in Torque Game Engine · 01/21/2008 (6:31 pm) · 4 replies
Why does a normal projectile not an RTSProjectile not render with the RTSCamera, yet it renders in the mission editor using the other camera mode in the editor?
About the author
#2
01/28/2008 (9:12 am)
Novack yeah we found that problem out on the RTS forum section already. and are working on fixing it for our project.
#3
If you try to jam in dozens/hundreds of projectiles on top of dozens/hundreds of RTSUnits, you won't be happy.
01/28/2008 (9:42 am)
Just a quick note: This is intentional. The RTS-SK is network performance tweaked to maximize the number of units that can be ghosted within the stock networking system, and to accomplish that you have to trade other capabilities--one of which is treating projectiles as networked objects.If you try to jam in dozens/hundreds of projectiles on top of dozens/hundreds of RTSUnits, you won't be happy.
#4
01/28/2008 (10:05 am)
Yeah! I forgot that. Btw, good to see you Stephen.
Torque 3D Owner Novack
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