Game Development Community

Normal projectile not showing RTSCamera view

by NathanJHIS · in Torque Game Engine · 01/21/2008 (6:31 pm) · 4 replies

Why does a normal projectile not an RTSProjectile not render with the RTSCamera, yet it renders in the mission editor using the other camera mode in the editor?

#1
01/28/2008 (9:08 am)
Nathan havent see yor post till now. Its a known issue, or at least it was commented on the RTS forums, you should go check for info there and please, post the questions regarding RTS Kit on the RTS-SK forums ;)
#2
01/28/2008 (9:12 am)
Novack yeah we found that problem out on the RTS forum section already. and are working on fixing it for our project.
#3
01/28/2008 (9:42 am)
Just a quick note: This is intentional. The RTS-SK is network performance tweaked to maximize the number of units that can be ghosted within the stock networking system, and to accomplish that you have to trade other capabilities--one of which is treating projectiles as networked objects.

If you try to jam in dozens/hundreds of projectiles on top of dozens/hundreds of RTSUnits, you won't be happy.
#4
01/28/2008 (10:05 am)
Yeah! I forgot that. Btw, good to see you Stephen.