Game Development Community

Trouble saving with built-in particle editor

by Michael K. · in Torque Game Engine · 01/21/2008 (4:41 pm) · 2 replies

Hi,

i'm having a problem when saving changes i do with tge's built-in particle editor (F5).
When i select an emitter (for example) i edit it and click on save - everything works fine till here. The next time i start torque and check the effect - i only get the old effect with out my changes.
My changes simply seem to not have been saved.

Thanks for any help :-)

#1
01/21/2008 (5:40 pm)
When you save the new particle it actually saves a copy of it into your Creator directory as a new file with that name. Just copy/paste the contents of that file over the old particle definition.

I almost forgot: when you copy it over leave out the keyword new as the game will expect datablock
#2
01/21/2008 (9:49 pm)
Ah, thank you Michael!