Strange mouse / gui (release / debug difference) in 1.4.2
by Robert Brower · in Torque Game Engine · 01/21/2008 (1:07 pm) · 3 replies
I've got some very strange behavior with TGE 1.4.2 where in the debug build, the mouse position over bitmapbut controls is correct. But in the release build, the X position of the mouse controls which bitmap button is highlighted when they are in a vertical column going down the left side of the menu. Has anyone else seen this before?
Thanks
Robert
Thanks
Robert
#2
Robert
01/21/2008 (2:12 pm)
I'm using VC++. Not sure if I follow you. I guess I need to be clearer on what the problem is. I build my tge 142 game in both release and debug modes. In the main menu, options, etc. all menus, the if I place the mouse over the buttons they do not highlight. If I move the button left and right it is as though I am moving it up and down to the bitmap buttons and they highlight but the actual mouse position is off to the right. I did not make any code changes to the gui controls. Thanks Stefen,Robert
Torque Owner Stefan Lundmark
If C++: Are you initializing the Point2F, float or whatever it is you're using?