Game Development Community

Lots of questions, answer atleast one.*NEW Q

by Smarty Pantsp · in Torque Game Engine · 01/18/2008 (7:31 pm) · 22 replies

Below I will make my list of questions for you to answer.

1. What do I do after I've made the waepon and projectile models?
2.How do I make particles?
3.What are some free modelors for making buildings.(anything but constructor because my comp. has trouble with it)
4.How do I animate my character so the game recognizes it.
5.how do I make an AI animal to walk a preset path and do certain things.
6. Where is a good torque tutorial?(for anything in torque)
7.Scripting tutorial

*NEW*8. Where are the files that tell the game what to do with the shapes? For example, where is the file that tells the crossbow to shoot the arrow?


Answer these questions with links or words. I need help, BAD.PLEASE HELP! :(

email me at smartypantspthegamer@gmail.com
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#1
01/18/2008 (7:32 pm)
What do I get for an answer?
#2
01/18/2008 (8:14 pm)
I hope its cookies! Heck for a cookie i might answer TWO questions!

Truly now, Smarty Pantsp; use the forum search functions. You will find good forum search function skills will server you well as you build your game....
#3
01/18/2008 (8:37 pm)
I do use search. While I search I posted this.

P.S. I will type cookie once for every question you answer!( there's no cookie pic on these forums....)
#4
01/18/2008 (8:51 pm)
Ah, good.. well then, im fearful to try and get deep into any of your above questions, least im stuck in a bog of questions and answers... One worrisome detail is the fact that your questions are very broad, with much meat to each of there bones.
#5
01/18/2008 (8:54 pm)
So.......can you help or not?(please say yes!)
#6
01/18/2008 (9:08 pm)
I did help! Im quite confident the forum search functions will be your magic genie if you learn to talk nice to it. If that seems to tiresome, perhaps just start digging into the past forum posts, imagine it like going BACK in time! WEEEE!
#7
01/18/2008 (9:09 pm)
Just a suggestion - You might want to actually use the word please once or twice when you post a list of questions that require some in-depth answers.
#8
01/18/2008 (9:17 pm)
1. What do I do after I've made the weapon and projectile models?

- Create a weapon script. Execute said weapon script. Add weapon to your player's inventory. Shoot stuff.

2. How do I make particles?

- With the particle editor (F5).

3. What are some free modeling tools for making buildings (anything but constructor because my comp. has trouble with it)

- Quark & Hammer.

4. How do I animate my character so the game recognizes it.

- Depends what program you're using to model & animate.
#9
01/18/2008 (9:28 pm)
THANK YOU TIM!!! Cookie x 4! And I'm using milkshape....THANK YOU!
#10
01/18/2008 (9:46 pm)
Awh, I dont get cookie!? I tried to help you learn to help yourself!
#11
01/18/2008 (9:47 pm)
You can have one of mine, 1 x cookie coming your way. ;)
#12
01/19/2008 (12:31 am)
How do I make my very own new particle? f5 only let's you edit existing ones.
#13
01/19/2008 (12:55 am)
By creating new datablocks in script. Check out the place where they are currently defined like server/scripts/chimneyfire.cs
#14
01/19/2008 (8:21 am)
Thanks. PLEASE help with other questions everyone!
#15
01/19/2008 (8:28 am)
6. There isn't any. This is a massive engine ... Either you are willing to invest the 3- 6 months or you are attempting to use the wrong engine ...
#16
01/19/2008 (9:40 am)
I'm willing to invest 12 months but I have no clue what to do wihout help.
#17
01/19/2008 (10:23 am)
Start with one aspect or set yourself a first target what you want to achieve.

There are 2 places to start out:
http://www.garagegames.com/developer/torque/tge/
and
http://tdn.garagegames.com
#18
01/20/2008 (3:33 pm)
I'll check 'em both. And as for the pick a goal thing, If I can get even alittle help on any one thing I'll go with that one.
#19
01/20/2008 (3:50 pm)
You mean 5: You must script it.
The AI out of the box will only follow the path, thats it ...

see server/scripts/aiplayer.cs and the AIPlayer pushTask etc functionality
#20
01/20/2008 (5:10 pm)
How do you make something follow a path?
THANK YOU MARC! The links were the most helpful thing I've gotton so far.
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