Game Development Community

VS 2008 (express)

by Daniel Roden · in Torque Game Engine · 01/17/2008 (6:07 pm) · 3 replies

If you select the 2005 folder and upgrade that, things work merrily.
yay!

#1
01/17/2008 (6:17 pm)
Pretty freaky...I looked at grabbing it today but didn't see anything posted on GG about it yet. So I downloaded it and tried it...compiled TGE fine.
#2
01/17/2008 (8:14 pm)
Im getting an error on debugging.
It actually works fine, but every time I exit torque (in any way) , VC(Express)2008 throws:

Windows has triggered a breakpoint in torqueDemo_DEBUG.exe.

This may be due to a corruption of the heap, which indicates a bug in torqueDemo_DEBUG.exe or any of the DLLs it has loaded.

This may also be due to the user pressing F12 while torqueDemo_DEBUG.exe has focus.

The output window may have more diagnostic information.
The thread 'Win32 Thread' (0x25c) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x690) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x768) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x44c) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x674) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x5c4) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x2b4) has exited with code 0 (0x0).
The thread 'RPC Callback Thread' (0x774) has exited with code 0 (0x0).
The program '[528] torqueDemo_DEBUG.exe: Native' has exited with code 0 (0x0).

And stops on the file WinNet.cc on void Net::closePort() (around line 470)
#3
01/17/2009 (11:06 am)
Just found this old thread, only wanna comment that found the root of the proplem on the nvidia network driver (or its embeded firewall, cant remember exactly).

Maybe is useful for someone.