Multiserver in tnl
by Roshan Kuriyan · in Torque Game Engine · 01/16/2008 (10:39 pm) · 1 replies
Can we have multiserver using tnl.
if so how can we implement it into our games.
Also how we can track our friends online and offline for chat options in the game.
if so how can we implement it into our games.
Also how we can track our friends online and offline for chat options in the game.
Associate David Montgomery-Blake
David MontgomeryBlake