Game Development Community

TGEA Development

by Chris Lawcock · in Torque Game Engine Advanced · 01/16/2008 (2:30 pm) · 21 replies

I am still a bit perplexed why GG has not setup a subversion or cvs server so that all the bugs can be slowly massaged out of this product...

At any rate I have assembled my current changes to the TGEA 1.0.3 engine in diff format you can download the diff and patch gnu tools yourself! I have included my batch files I use for diff'ing and patching from the command line.

These changes have been built and tested and address the following issues:

- LOD and Material issues www.garagegames.com/mg/forums/result.thread.php?qt=67273
(Minor changes to Mr. Fairfax's code get it to build in 1.0.3)

- TGEA MS4.2 Bug : Fogging of scaled static shapes not working www.garagegames.com/mg/forums/result.thread.php?qt=57923

- Player shadows with and without terrain?? www.garagegames.com/mg/forums/result.thread.php?qt=71014

- Speedometer Bug www.garagegames.com/mg/forums/result.thread.php?qt=70782
(Including the DIF version test changes so older interiors now load in TGEA)

www.2shared.com/file/2727830/635b7714/tgea_diff.html

I would appreciate any additional bug fixes I may be missing in this cryptic soup of message boards.

Also there is an animation bug in TGEA the crossbow string does not rotate properly in TGEA and thus far I cannot see where the issue lies the math appears appropriate (rotationally speaking :))
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#21
02/01/2008 (2:00 am)
Chris, this resource is exceptionally useful, thank you VERY MUCH!
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