Game Development Community

Missing polys from my arches

by Ted McClung · in Constructor · 01/16/2008 (10:51 am) · 4 replies

livingoxymoronart.com/tmp/screenshot.jpg
Built in Hammer, exported from Constructor 1.0.3. It looks fine in Hammer and Constructor, but when I export to Torque I get polys missing. Random polys too, it's different every time I export. It only seems to happen on the arches.

Any advice?

#1
01/16/2008 (10:53 am)
Try turning the arches into 'DETAIL' brush.


EDIT: the WHY....

The problem is coming from the two arches brush overlapping. This is making a 'sliver point' BSP calculation, basically an floating point precision problem for BSP. You may notice that moving the arches so they do NOT overlap at the 'feet' will replace the missing face. Also by building them from DETAIL brush, they will not try to 'cut' each other at the place they meet, also solving the problem...
#2
01/16/2008 (11:05 am)
Awesome, worked like a charm. A very quick response too. Thanks a lot!
#3
01/16/2008 (4:23 pm)
When I try to choose detail brush, it will not even select. Any help?
#4
01/16/2008 (4:29 pm)
Perishingflames; what software are you useing? Im truly only versed with Constructor and QUARK (that matter when it come to useing Torque engine).