Game Development Community

Best practices for release builds?

by Aaron K Murray · in Torque Game Builder · 01/15/2008 (1:01 pm) · 4 replies

Is there a good resource that outlines best practices for prepping release build?

Things that are interesting to me:
- Changing the TGB icon in the top window bar
- Turning off unwanted debug features/preferences for speed boost
- Eliminating all files not required for the game to run


There are probably 20 other things that you guys know about that I don't.
We're getting ready to release our game (will be giving copies away on USB drives @ GDC) and I want to make it perform as much as I can.

#1
01/15/2008 (5:37 pm)
This would probably get more answers in the private forums, where the more knowledgeable people tend to hang out.

* The icon is easy if you have a pro license and recompile the engine. Otherwise you can try to hack the icon with some EXE tools.

* The game should be optimized pretty well, you will have to work to selectively remove code you aren't using and get the size down.

* Any behaviors and resources you aren't using will still get copied when you build the project, and can be deleted.

* Use uncompressed graphics.

* Zip up the game directory and put the zipfile in the same directory as your TGB exe. It will treat it just like the normal directory structure. You can also add a password if you have a pro version and want to prevent casual tampering.

That's all I can think of off the top of my head... I'm sure there is a lot more you can do.
#2
01/15/2008 (5:40 pm)
Cool, thanks Joe.

Is there a private forum dedicated to TGB?
#4
01/15/2008 (5:42 pm)
Thank you sir :)