Game Development Community

Constructor to Torque

by Foestar · in Artist Corner · 01/15/2008 (9:44 am) · 2 replies

Howdy. I own 3DS Max but I wanted to give constructor a try. So, I built a series of connected fences to make a box sorta like you see at a farm to hold animals or whatever. After exporting the fence to a dif, I found that the player could walk through certain places. I read somewhere in these forums that if I re-saved it and re-exported it could fix it. So I went and did this, and it worked. But for some reason now the textures are going crazy. They stretch when they should fit as I had them. I thought perhaps I didnt save after texture work in constructor but when I checked it by reloading my model in the program, it was fine.
Here is what the model looks like in constructor up close with textures.
http://www.geocities.com/myhostedstuff/ShouldBe.JPG
Here is it in torque.
http://www.geocities.com/myhostedstuff/WhatItIs.JPG
Any ideas?

#1
01/15/2008 (10:01 am)
This topic has a fix for Constructor's collision issues. Open the zip and place the constructor.exe over the one you have installed. Jaimi has been working on implementing some new fixes as well when he has time.
#2
01/15/2008 (9:58 pm)
EDIT: Well I got everything working correctly. Thanks for the help! =)