Game Development Community

Is Direct3d supported?

by Katelan Moye · in Torque Game Engine · 01/15/2008 (9:15 am) · 4 replies

Does anyone else get massive artifacts on screen when they use Direct3d instead of OpenGL?

-Pete

#1
01/15/2008 (9:29 am)
With my old driver, I did yes.

But as the D3D one is only a "worst case fallback" I didn't mind it ... most resources ignore it anyway due to its subpar performance
#2
01/15/2008 (12:41 pm)
Since when is Direct3d 'subpar' performance? Don't 99.9% of all leading games use Direct3d API?

Am I mistaken here?

Do you just mean subpar performance 'when used in Torque'?
#3
01/15/2008 (2:53 pm)
Yes thats what I mean.
In TGE, OpenGL is the major rendering and DX is done by redirecting the GL calls which is slower.
#4
01/15/2008 (11:19 pm)
Don't be misconceived, OpenGL is just as capable as DirectX (when used right). Most digital content creation tools use OpenGL for it's increased speed and performance/features, let alone cross platform capability.

OpenGL Games