Is Direct3d supported?
by Katelan Moye · in Torque Game Engine · 01/15/2008 (9:15 am) · 4 replies
Does anyone else get massive artifacts on screen when they use Direct3d instead of OpenGL?
-Pete
-Pete
#2
Am I mistaken here?
Do you just mean subpar performance 'when used in Torque'?
01/15/2008 (12:41 pm)
Since when is Direct3d 'subpar' performance? Don't 99.9% of all leading games use Direct3d API?Am I mistaken here?
Do you just mean subpar performance 'when used in Torque'?
#3
In TGE, OpenGL is the major rendering and DX is done by redirecting the GL calls which is slower.
01/15/2008 (2:53 pm)
Yes thats what I mean.In TGE, OpenGL is the major rendering and DX is done by redirecting the GL calls which is slower.
#4
OpenGL Games
01/15/2008 (11:19 pm)
Don't be misconceived, OpenGL is just as capable as DirectX (when used right). Most digital content creation tools use OpenGL for it's increased speed and performance/features, let alone cross platform capability.OpenGL Games
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
But as the D3D one is only a "worst case fallback" I didn't mind it ... most resources ignore it anyway due to its subpar performance