GreenRobot video update
by Dan Pascal · in Torque X 2D · 01/15/2008 (8:29 am) · 14 replies
Whoa, finally finished updating the videos.
tdn.garagegames.com/wiki/TorqueX
For those interested, please let me know if this all works.
(I started a new thread, seeing as the old is full of broken links. )
tdn.garagegames.com/wiki/TorqueX
For those interested, please let me know if this all works.
(I started a new thread, seeing as the old is full of broken links. )
About the author
#2
new coded functionallity, new particle fx, new damaged sprites.
stay tuned
04/25/2008 (8:54 am)
Yo.. I've got some fresh stuff on the waynew coded functionallity, new particle fx, new damaged sprites.
stay tuned
#3
Trying to build this tutorial, but I'm running Torque X 2.0, and the following line:
camera = T2DSceneGraph.Instance.Camera as T2DSceneCamera;
is making it choke because T2DScenegraph does not have a definition of Instance.
I assume this is because the tutorial was written for TX1.0, as I had to change the game class name as well.
Is there an instance of the scenegraph I can use to get the camera? All the occurrences of this line occur in onRegister functions.
07/27/2008 (9:07 am)
Hey there,Trying to build this tutorial, but I'm running Torque X 2.0, and the following line:
camera = T2DSceneGraph.Instance.Camera as T2DSceneCamera;
is making it choke because T2DScenegraph does not have a definition of Instance.
I assume this is because the tutorial was written for TX1.0, as I had to change the game class name as well.
Is there an instance of the scenegraph I can use to get the camera? All the occurrences of this line occur in onRegister functions.
#4
If you can get it to work with 1.0 let me know.
I'm not sure about the camera/scenegraph deal...
I'll jump back on this whole thing shortly.
07/31/2008 (6:10 am)
Ya I have to port this thing over to 2.0, the programmer I was working with said he'd do it. I've just moved downtown so things have been crazy... (yada yada excuses excuses)If you can get it to work with 1.0 let me know.
I'm not sure about the camera/scenegraph deal...
I'll jump back on this whole thing shortly.
#5
In trying to port greenRobot to 2.0 I ran in a bug (or maybe bugs) that required changes to the TorqueX source. Since I do not have the Pro version of TorqueX, I couldn't fix the bugs myself.
At the time there was talk of a Torque 2.0x being released to address the bugs discussed in the forums. However, I'm not aware of a 2.0x ever being released. I think GG is focused on getting the 3D version of TXB done.
07/31/2008 (7:16 pm)
Dusts off ancient memory cells...In trying to port greenRobot to 2.0 I ran in a bug (or maybe bugs) that required changes to the TorqueX source. Since I do not have the Pro version of TorqueX, I couldn't fix the bugs myself.
At the time there was talk of a Torque 2.0x being released to address the bugs discussed in the forums. However, I'm not aware of a 2.0x ever being released. I think GG is focused on getting the 3D version of TXB done.
#6
I assure you that your hard work is not in vain...
But the 2.0 bug doesn't help,
Would owning TX pro really solve this?
(our own unique binary edition? neat...)
08/04/2008 (1:37 pm)
Ah yes, Mr. Wrather,I assure you that your hard work is not in vain...
But the 2.0 bug doesn't help,
Would owning TX pro really solve this?
(our own unique binary edition? neat...)
#7
2.0's been out for quite a while.
EDIT:
Just thought I should note who I was writing to.
08/04/2008 (1:40 pm)
@Thomas2.0's been out for quite a while.
EDIT:
Just thought I should note who I was writing to.
#8
Based on my experience, TX Pro is required. There are many helpful people here in the forums that will research bugs and then post solutions. Of course, you can only make use of the solutions if you can modify the source code. Other times someone will come up with a work around or an explanation as to how something works, again by looking at the source code.
@David
By 2.0x, I meant a bug fix release (for example: 2.01). I agree 2.0 has been out a while, and as far as I know, no bug fix updates have followed.
08/04/2008 (7:34 pm)
@DanBased on my experience, TX Pro is required. There are many helpful people here in the forums that will research bugs and then post solutions. Of course, you can only make use of the solutions if you can modify the source code. Other times someone will come up with a work around or an explanation as to how something works, again by looking at the source code.
@David
By 2.0x, I meant a bug fix release (for example: 2.01). I agree 2.0 has been out a while, and as far as I know, no bug fix updates have followed.
#9
08/16/2008 (4:21 pm)
If we modify the source code, how would the average GG'er compile the demo?
#10
I am new to the Torque X suite of products and have been following the green robot tutorial videos to help bring me up to speed. Following along with the steps from the import wmv I can establish the project with the images, sound, and code files. When I go to build it is failing with the following error.
Cannot autodetect which importer to use for "sound\blowtorch.wav". There are no importers which handle this file type. Specify the importer that handles this file type in your project.
The versions of the software I am using are Vista Ultimate 32bit, VS2005 Team Edition, XNA Game Studio 2.0, Torque X Pro 2.0, Torque X Builder 2.0, Torque X Platformer Starter Kit 2.0, and Torque Game Builder.
Any feedback would be helpful.
Thanks
Victor
08/31/2008 (5:52 am)
Hi Dan,I am new to the Torque X suite of products and have been following the green robot tutorial videos to help bring me up to speed. Following along with the steps from the import wmv I can establish the project with the images, sound, and code files. When I go to build it is failing with the following error.
Cannot autodetect which importer to use for "sound\blowtorch.wav". There are no importers which handle this file type. Specify the importer that handles this file type in your project.
The versions of the software I am using are Vista Ultimate 32bit, VS2005 Team Edition, XNA Game Studio 2.0, Torque X Pro 2.0, Torque X Builder 2.0, Torque X Platformer Starter Kit 2.0, and Torque Game Builder.
Any feedback would be helpful.
Thanks
Victor
#11
the greenRobot is written for Torque 1.0, TXB 1.0, XACT 2.0, Xna 1.0
so it's totally out of date with the software you are using.
The code has to be updated, which I'm doing now.
I'll be out with the updated version soon.
09/01/2008 (10:11 am)
Hey Victor,the greenRobot is written for Torque 1.0, TXB 1.0, XACT 2.0, Xna 1.0
so it's totally out of date with the software you are using.
The code has to be updated, which I'm doing now.
I'll be out with the updated version soon.
#12
Videos are comming down-
But the kit will be availible in beautiful TX2.0
09/08/2008 (1:46 pm)
OK, BIG CHANGESVideos are comming down-
But the kit will be availible in beautiful TX2.0
#14
BUT THE KIT LIVES ON
IN FABULOUS TX2.0
get your's here: www.danpascal.com/GreenRobot2.zip
ps. it crashes when you get hit by a car
ANOTHER RELEASE ON THE WAY SOON
stay tuned..
09/09/2008 (1:33 pm)
VIDEO"S ARE GONEBUT THE KIT LIVES ON
IN FABULOUS TX2.0
get your's here: www.danpascal.com/GreenRobot2.zip
ps. it crashes when you get hit by a car
ANOTHER RELEASE ON THE WAY SOON
stay tuned..
Torque Owner David Everhart