Game Development Community

> 256 surfaces in WorldCraft

by Sam Guffey · in Artist Corner · 09/12/2002 (2:59 pm) · 11 replies

How are we suppost to create high detail maps when there is a limit to the amount of surfaces in a single *.dif file? And if we cant then how do I go about reducing the amount of surfaces without deleteing them? I have a high detail tower that has a spiral stair case and there are alot of stairs, now the problem with this is the stairs are to tall when I stretch the shape thus the players cant walk or even jump up them, so to fix it I added more stairs making the surface count to about 510, almost double the 256 limit.

If I go ahead and change the engine to accept 512 surfaces then what kind of problems will I encounter.

#1
09/12/2002 (3:59 pm)
Whelp, after changing the engine to accept higher than 256 some of the interior didnt register collision. This truely sucks since now I cant do the tower. Surely there is a way to reduce the amount of surfaces in WC but I dont have a clue.

Thanks for any imput.
#2
09/12/2002 (4:24 pm)
Maybe you could make it into several separate interiors and line them up. There may be a better solution, but it is a workable workaround.
#3
09/12/2002 (5:33 pm)
There is a way and My partner dark found way. It consisted of snapping the maps together or something. I'll ask him exactly how he did it.

We were having the same problem with AOE since ours was an spose to be a huge fantasy world and we were having to have map loads because of tht problem. Dark though the genious he is found a way around it like everything else.
#4
09/12/2002 (7:07 pm)
256 surfaces? I'm not having the problems you guys are running into for that. Or, do you mean brushes?
#5
09/13/2002 (8:35 pm)
The current limit on surfaces is around 32,000. The texture size max is 512 x 512 pixels.
#6
09/13/2002 (11:04 pm)
Then could you explain why I cant export my object without is stating that greater than 256 surfaces is to much?
#7
09/14/2002 (4:57 am)
You're not giving us enough info to help you out. What error are you getting?
My current project is @ 650 surfaces.
#8
09/14/2002 (11:17 am)
Its not a worldcraft thing it an assertFatal that states that I have to many surfaces on the interior that Im trying to export. Interior.cc states "Error, > 256 surfaces".

I'll be more than happy to send the file to you to see if you get the same prob.
#9
09/14/2002 (11:42 am)
That may be from having a very complex polygon. A single brush, with >256 sides (sometimes they are very small and not immediately noticeable).

playswithwolves@midnightryder.com if you want to email that.
#10
09/14/2002 (3:44 pm)
Eric is right; sounds like you have a single polyhedron (brush) with too many surfaces. Try cutting the problem brush into one or more smaller pieces.
#11
09/18/2002 (8:36 pm)
Theres another advantage to cutting your brushes into smaller pieces. If done correctly it can avoid excessive face splits.