Game Development Community

Object Not Appearing After Export

by Oscar Torres · in Artist Corner · 01/13/2008 (7:51 pm) · 1 replies

I just finished a practice model and imported that to Torque turns out nothing shows up. I did give the model a detail number after it's detail2 and the object is energyPickUp2. I gave it a texture with a power of 2 256x256 and nothing is working out I keep getting this error...I have seen no Documentation on how to get this going or what to put in it I am not a programmer by nature I'm an artist I use Maya 8.5 here is what it says on my dump file

Config file "C:/Documents and Settings/Owner/My Documents/energypickup/energyPickUp.cfg" not found.

Config file "C:/Documents and Settings/Owner/My Documents/energypickup/energyPickUp.cfg" not found.

Config file "C:/Documents and Settings/Owner/My Documents/energypickup/dtsScene.cfg" not found.


Warning #101: Config file "C:/Documents and Settings/Owner/My Documents/energypickup/dtsScene.cfg" not found.

Oh by the way I have the book Creating Game Art For 3D Engines by Brad Strong not geared for Maya but it does help out but there are pieces to the puzzle missing especially for Maya users can anyone help... I didn't put a collision on it to test it out and it still gives me the same error but I did put collisions the first time and I added a animation to it through the sequence node...it goes from 0-40 and it stops at 32 for some reason and doesn't continue all the way through.

#1
08/23/2008 (3:45 pm)
Make sure you have:
triangulated everything
created a bounding box
the mesh is big enough (the default maya setup is way too small, you need to scale a model about 50x)
your detail node is one step up in the hearchy

Regardding the errors you are getting, you dont need those files at all. only if you want to export such a thing as vehicles or characters.

Lastly, did you check the attributes for your sequence node? You need to specify the exact number of frames for it.

//Vic