Trigger happy
by Phillip O'Shea · in Torque Game Builder · 01/13/2008 (2:30 pm) · 2 replies
I've got quite a number of triggers throughout my game and I am wondering how they work exactly? Do they lie in wait checking if any object lies within it's boundaries each frame? Or does it get triggered by the collision system by an object sending collisions?
Basically, would a trigger use the exact same resources as a blank scene object which has collisions enabled without physics response?
Basically, would a trigger use the exact same resources as a blank scene object which has collisions enabled without physics response?
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Head of Violent Tulip, a small independent software development company working in Wollongong, Australia. Go to http://www.violent-tulip.com/ to see our latest offerings.
#2
01/13/2008 (8:41 pm)
I think it can do a liitle more. It can tell you when an object enters the trigger zone and when it is leaving too.
Associate Phillip O'Shea
Violent Tulip