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Physics Engine integrated in TGEA

by Ferhat Demir · in Torque Game Engine · 01/13/2008 (2:20 pm) · 5 replies

Is there any plan to add any existing phyics engine into torque ?

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#1
01/13/2008 (2:51 pm)
If you don't own TGEA I would hold out for Torque 2. There are alot of bugs that need updating in TGEA. I don't think there are any plans to to put a physics engine into any of the engines. I did see an Amazing engine though. Can't remember the name of it right now, but the terrain, shaders seemed real nice when I down loaded it. Oh its free and its open source. and seems just as nice as TGEA.
#2
01/13/2008 (2:59 pm)
TGEA looks promising and would be better with integrated physics.
I'm planning to buy TGEA, if only physics is available without any major bug.
#3
01/14/2008 (6:48 am)
There are resources to get PhysX and ODE working in TGE, though I cannot recall if they work for TGEA. It does not support all of the PhysX/ODE features, however.
#4
01/14/2008 (12:27 pm)
Are those resources integrated and officially supported?
#5
01/14/2008 (12:43 pm)
@Ferhat - The resources mentioned above are community contributed and maintained. They are not officially supported, and require you to integrate them yourself. They are great resources, but it is up to the community to support and expand them:

PhysX Resource
ODE Resource