TDN and Forum Search
by Jacob Wagner · in Torque Game Builder · 01/11/2008 (3:47 pm) · 3 replies
What happened to TDN? The first thing I usually do after being away from TGB for a while is quickly go through the shooter tutorial. Now I don't even see that on TDN at all. It was a very good entry-level tutorial. I don't even know which tutorial on there or in the docs folder covers actionmaps in a way a beginner could understand it.
Second, it looked like the TDN pages really got downgraded, in that most of the information was gone. There's hardly anything on the front page. So most stuff got orphaned? For instance, what about the torquescript reference, etc.? I clicked on: categories: 'tgb' at the bottom and found the following article:
http://tdn.garagegames.com/wiki/TGB/AllReferences
It contains such useful links such as:
TorqueScript Overview
Console Objects Fields and Methods Quick Reference -
etc.
Ok I just want to make sure I don't come off the wrong way, I am not trying to whine here, I love TGB and am very happy with my purchase and have been since whenever I bought it, 2005 or what not. Of course, I really thought there would be networking, eventually, and that is the reason I bought it, but hey, oh well =)
The other thing I wanted to suggest /complain about is that there is still no forum search. This makes no sense, as all you have to do to implement one is to replace all searches in that little google search bar at the top/right with:
"Torque Game Builder (TGB) Private Forums" your search here
If you want to search for something in the scripting section, do:
" Torque Game Builder (TGB) Private Forums >> TGB Scripting" your search here
I have heard alot of people complain about there being no forum search, I wonder how many people know of this workaround, I've even heard garage game employees mention it, so let's get on the ball and code something up in 10 minutes that gives tgb people a real forum search. I can't imagine how frustrated I'd feel if I didn't know that work-around, because before I knew of it, before I randomly happened upon a post by Matt Langley, I would do searches and 90% of the time my searches looked like they might be useful but they linked to TORQUE GAME ENGINE posts that I had no access to.
Ok and again thank you for making a great product. I would have made some links on TDN myself but I had no idea if that would be OK or not since the page was re-designed.
Second, it looked like the TDN pages really got downgraded, in that most of the information was gone. There's hardly anything on the front page. So most stuff got orphaned? For instance, what about the torquescript reference, etc.? I clicked on: categories: 'tgb' at the bottom and found the following article:
http://tdn.garagegames.com/wiki/TGB/AllReferences
It contains such useful links such as:
TorqueScript Overview
Console Objects Fields and Methods Quick Reference -
etc.
Ok I just want to make sure I don't come off the wrong way, I am not trying to whine here, I love TGB and am very happy with my purchase and have been since whenever I bought it, 2005 or what not. Of course, I really thought there would be networking, eventually, and that is the reason I bought it, but hey, oh well =)
The other thing I wanted to suggest /complain about is that there is still no forum search. This makes no sense, as all you have to do to implement one is to replace all searches in that little google search bar at the top/right with:
"Torque Game Builder (TGB) Private Forums" your search here
If you want to search for something in the scripting section, do:
" Torque Game Builder (TGB) Private Forums >> TGB Scripting" your search here
I have heard alot of people complain about there being no forum search, I wonder how many people know of this workaround, I've even heard garage game employees mention it, so let's get on the ball and code something up in 10 minutes that gives tgb people a real forum search. I can't imagine how frustrated I'd feel if I didn't know that work-around, because before I knew of it, before I randomly happened upon a post by Matt Langley, I would do searches and 90% of the time my searches looked like they might be useful but they linked to TORQUE GAME ENGINE posts that I had no access to.
Ok and again thank you for making a great product. I would have made some links on TDN myself but I had no idea if that would be OK or not since the page was re-designed.
#2
Yes, I use the documentation. I was just worried for new beginners since the shooter tutorial was a really good introduction to doing things like setting image maps, setting action maps, etc. I'm not worried for myself as I already have the code for doing that stored away and/or I could probably find it somewhere.
Then again I should probably learn what this 'behaviors' stuff is - I've never used it and I have no idea what it can do. Apparently that is the starting point for learning TGB at this point.
01/11/2008 (6:23 pm)
Ah, I didn't realize that picture with some playing cards and a chess piece needed to be clicked on to go to the archive. I just saw the few links and was lost. Yes, I use the documentation. I was just worried for new beginners since the shooter tutorial was a really good introduction to doing things like setting image maps, setting action maps, etc. I'm not worried for myself as I already have the code for doing that stored away and/or I could probably find it somewhere.
Then again I should probably learn what this 'behaviors' stuff is - I've never used it and I have no idea what it can do. Apparently that is the starting point for learning TGB at this point.
#3
For learning behaviors, best bet is to start with the behavior mini tutorial and fish game tutorial included in the TGB docs. The new asteroids tutorial on TDN is more for intermediate users as there is not quite the step by step hand-holding found in a lot of beginner tutorials. If you're comfortable with the TGB editor and Torquescript, then it should be no problem.
01/12/2008 (4:42 am)
I agree, the shooter tutorial was great for beginners. It was the first tutorial I did back when TGB was called T2D and the level builder didn't exist. Unfortunately the upkeep to keep it relevant for every new TGB release was too much and GG decided to stop supporting it.For learning behaviors, best bet is to start with the behavior mini tutorial and fish game tutorial included in the TGB docs. The new asteroids tutorial on TDN is more for intermediate users as there is not quite the step by step hand-holding found in a lot of beginner tutorials. If you're comfortable with the TGB editor and Torquescript, then it should be no problem.
Associate Mike Lilligreen
Retired T2Der
Ideally everything in the archive should be given a look over and if the article or reference is still valid for TGB 1.6, then brought back into the current hub system layout.
Also, in terms of beginner documentation, have you looked through what is included in the TGB package itself?