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Troubles building Torque 1.5.2 SDK

by Daniel Hopkins · in Torque Game Engine · 01/09/2008 (10:07 am) · 4 replies

Howdy :)

I recently bought and downloaded Torque 1.5.2. I followed the instructions to setup the build environment in Visual C++ 2005. If I set the build mode to "debug" the solution will compile successfully. However, if I build it in "release" mode, the linker generates several "unresolved external symbol" errors:

/////////////////////////////////////////////
SceneState::getHazeFog(float,float)
SceneGraph::resetDRL(void)
SceneGraph::captureScreen(void)
SceneGraph::captureFinal(unsigned short,unsigned short)
/////////////////////////////////////////////

I searched through the files contained in the 'Torque/engine/" folder, but couldn't find these function's definitions or bodies. Is there something else I need to '#include'? Has anyone else experienced this problem?

Any help, ideas, etc. will be greatly appreciated!!

Thanks

#1
01/09/2008 (10:23 am)
@Daniel - It looks like you've integrated the Modernization Kit or the CG DRL/Water upgrade.

Those functions are not in stock Torque, so check the modifications you've made and see if you left out any lines from your merge.
#2
01/09/2008 (8:13 pm)
Daniel, what instructions did you follow to setup compiling torque in Visual C++ 2005? I need to figure that out too.
#3
01/10/2008 (10:52 am)
@Michael: I reinstalled and recompiled the SDK and IT WORKS!! Apparently I must have modified the engine before I made my backup files so they were "corrupted" as well. Thanks again :)

@Matthew: I followed the instructions found here: Click Here
Is that what you needed?
#4
01/10/2008 (2:34 pm)
Thank you! :)