LMS Behavior Contest - Round 1
by Glenn Thomas · in Torque Game Builder · 01/09/2008 (1:32 am) · 6 replies
Welcome to the first LMS Behavior competition!
The rules are posted in my previous .plan so please see that before asking questions. It is the competitors decision on how many behaviors they create to get the task done. You may utilize any artwork you feel necessary to create your behaviors. For those who don't have the time or the want to create art can utilize the resources that came with the TGB package or the resources found throughout the TDN. Contestants are recommended to utilize the Ninja Image Map from the mini platformer tutorial found in the TDN. The contestant will also be required to set up animations, create a platform for their character, and apply gravitic physics. These instructions can be found in the mini platformer tutorial. With that said welcome to round 1!
Round 1 - Movement Based Behavior(s)
* You will create a behavior that can be attached to an animation that will allow the user to select their
desired keys, joystick, or mouse click for left and right movement and a jump function within the TGB
editor. The user must be able to edit the movement and jumping speed within the TGB editor. The
user must be able to select what animation they want to use when the character moves left, moves
right, jumps, and falls within the TGB editor.
* You will create a behavior or add to your existing behavior the ability to perform a double jump. The
double jump must only function when the user presses the jump button near the peak of the jump
animation. The user must be able to turn the double jumping ability on/off with a check mark box in
the TGB editor.
* You will create a behavior or add to your existing behavior the ability to dash when either direction
has been pressed twice rapidly. There is no requirement for it to call a separate animation for the
dashing ability but the dashing ability must be visibly apparent
* You will create a behavior or add to your existing behavior the ability to mount the camera to an
animation. This behavior must allow the user to set the amount of force from within the TGB editor.
The Extra Credit Tasks for this round are
* You get 1 additional point for using your own art resources in the project (3 minimum)
* You get 1 point for creating your own particles and using within the project (3 minimum)
* You get 1 point for every 3 additional platformer movement type behavior you create that doesn't
exist on the TDN already. (These additional behaviors must stand alone)
This round will last 3 full days. Due to the lateness of this post contestants will have until 12:50 am this Saturday morning to upload their project files. You can either upload your project to a resource or to the TDN. All TDN entries should be on a separate page unlinked to the official Behavior Page. The winners behaviors will be uploaded to the official page at contest close. After which any other unique behaviors can be uploaded to the TDN or existing ones can be updated. Please use this post if you have any questions or concerns.
Judges can still sign up for the contest until round one closes but all contestant entries have closed.
Eliminations will go as follows
Round 1 - 3 contestants will be eliminated
Round 2 - 2 contestants will be eliminated
Round 3 - 2 contestants will be eliminated
Round 4 - 2 contestants will be eliminated
Who will be the Last Man Standing?
Contestants:
1. Phillip OShea
2. Braedon Hinchcliffe
3. Michael Hartlef
4. Saiko
5. Glenn Prince
6. Joe Rossi
7. Shawn Simas
8. J. Alan Atherton
9. Sam M
10. Aun Arinyasa
Judges:
1. Glenn Thomas
2. Donald Harris
3. Ali Tahiri
4. Derek Bronson
5. Mike Lilligreen
***Important Update***
Due to the ability to comprise the contestant entries. Contestants can email me the files for safe keeping until the round is over. Please email files to nocompstudios@onlinefilefolder.com The subject of your email should be "Contest" without the quotes. Contest must be the subject or else the message will not go through. I will give the judges access to the files after the round is over.
The rules are posted in my previous .plan so please see that before asking questions. It is the competitors decision on how many behaviors they create to get the task done. You may utilize any artwork you feel necessary to create your behaviors. For those who don't have the time or the want to create art can utilize the resources that came with the TGB package or the resources found throughout the TDN. Contestants are recommended to utilize the Ninja Image Map from the mini platformer tutorial found in the TDN. The contestant will also be required to set up animations, create a platform for their character, and apply gravitic physics. These instructions can be found in the mini platformer tutorial. With that said welcome to round 1!
Round 1 - Movement Based Behavior(s)
* You will create a behavior that can be attached to an animation that will allow the user to select their
desired keys, joystick, or mouse click for left and right movement and a jump function within the TGB
editor. The user must be able to edit the movement and jumping speed within the TGB editor. The
user must be able to select what animation they want to use when the character moves left, moves
right, jumps, and falls within the TGB editor.
* You will create a behavior or add to your existing behavior the ability to perform a double jump. The
double jump must only function when the user presses the jump button near the peak of the jump
animation. The user must be able to turn the double jumping ability on/off with a check mark box in
the TGB editor.
* You will create a behavior or add to your existing behavior the ability to dash when either direction
has been pressed twice rapidly. There is no requirement for it to call a separate animation for the
dashing ability but the dashing ability must be visibly apparent
* You will create a behavior or add to your existing behavior the ability to mount the camera to an
animation. This behavior must allow the user to set the amount of force from within the TGB editor.
The Extra Credit Tasks for this round are
* You get 1 additional point for using your own art resources in the project (3 minimum)
* You get 1 point for creating your own particles and using within the project (3 minimum)
* You get 1 point for every 3 additional platformer movement type behavior you create that doesn't
exist on the TDN already. (These additional behaviors must stand alone)
This round will last 3 full days. Due to the lateness of this post contestants will have until 12:50 am this Saturday morning to upload their project files. You can either upload your project to a resource or to the TDN. All TDN entries should be on a separate page unlinked to the official Behavior Page. The winners behaviors will be uploaded to the official page at contest close. After which any other unique behaviors can be uploaded to the TDN or existing ones can be updated. Please use this post if you have any questions or concerns.
Judges can still sign up for the contest until round one closes but all contestant entries have closed.
Eliminations will go as follows
Round 1 - 3 contestants will be eliminated
Round 2 - 2 contestants will be eliminated
Round 3 - 2 contestants will be eliminated
Round 4 - 2 contestants will be eliminated
Who will be the Last Man Standing?
Contestants:
1. Phillip OShea
2. Braedon Hinchcliffe
3. Michael Hartlef
4. Saiko
5. Glenn Prince
6. Joe Rossi
7. Shawn Simas
8. J. Alan Atherton
9. Sam M
10. Aun Arinyasa
Judges:
1. Glenn Thomas
2. Donald Harris
3. Ali Tahiri
4. Derek Bronson
5. Mike Lilligreen
***Important Update***
Due to the ability to comprise the contestant entries. Contestants can email me the files for safe keeping until the round is over. Please email files to nocompstudios@onlinefilefolder.com The subject of your email should be "Contest" without the quotes. Contest must be the subject or else the message will not go through. I will give the judges access to the files after the round is over.
#2
01/09/2008 (6:38 pm)
Yes, because this doesn't impact the behaviors your being judged upon.
#3
01/09/2008 (11:04 pm)
Please read the updated information
#4
01/11/2008 (9:58 pm)
Hey everyone. I hate to say it but I'm dropping out late in the first round. I left the animation system for last and it got completely botched, not enough time to fix it. But I came up with for really lean fully functioning behaviors, and one really cool control setup for a platformer. I'll probably put them all up on TDN in the near future once I get the animation system working. Anyway this was really fun and I look forward to the next one. Good luck to everyone, can't wait to see what cool things you come up with.
#5
Anyway, I'm looking forward to your stuff.
01/11/2008 (11:42 pm)
You still could have posted what you have. If someone has less done, you would have gotten more points.Anyway, I'm looking forward to your stuff.
#6
01/15/2008 (2:48 am)
Unfortunately, I'm out too. Too many things came up for me to put any time into this. *sigh*
Torque Owner Sam M