Game Development Community

Exporter is not seeing my mesh?

by James McEwan · in Artist Corner · 01/06/2008 (1:14 am) · 5 replies

Okay sorry if this is a dumb quesition but I am new to using maya and I can not seem to get the exporter to see my mesh. Ever time I get ready to export the dts file go to register details and gives me a the message no detail meshes found. So any clue to what I am doing worng?

#1
01/06/2008 (4:31 am)
Can you post a screen shot of your Hypergraph - most likely you haven't set up the detail mesh correctly.
#2
01/06/2008 (2:11 pm)
Okay here is the frist one http://www.jmcewan.com/nomesh.jpg and here is the hypergraph http://www.jmcewan.com/Hypergraph.jpg

Now I did try adding a detail group to it but when I exported it did not export anything, so any help with this would be great.

Thanks.
#3
01/06/2008 (6:11 pm)
The mesh is named incorrectly - it must had a number identifying the detail level.

For example: pusgolem128 or pusgolem2 - the number identifies the detail level for the exporter.

Even though you may have registered the detail, it didn't take. In the hypergraph you should see a node that says "detail128" or "detail2". Again, this is because of the incorrect naming of the mesh.

Here is a set of tutorials that may help for future reference.
#4
01/06/2008 (6:16 pm)
James M,

You need a Higharchy - like this

base01
-Start01
--ModelName100 - the Numeric value states the detail level (which you should not delete) - it may be best to get rid of the colon as well.
-detail100
bounds

ANy other questions let me Know
#5
01/06/2008 (11:26 pm)
Ah, thanks I got it, I thought the number had to be on the detail node. I guess I missed it on the mode.