Bullet Hole Decals in TGEA Problem
by Marijn · in Torque Game Engine Advanced · 01/05/2008 (11:22 am) · 4 replies
I was trying to make bullet hole decals worke in TGEA, but it didn't so i tried
This Tutorial
end get a compile error:
So i don't know what to do now.
This Tutorial
end get a compile error:
Error 8 error C2065: 'TypeDecalDataPtr' : undeclared identifier f:\torque development\tgea_1_0_3\engine\game\projectile.cpp 90
So i don't know what to do now.
#2
02/16/2008 (4:14 pm)
Have you read/asked in the comments to that resource?
#3
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14044
02/16/2008 (4:21 pm)
Not that I like to toot my own horn, but perhaps you would be better off trying my resource instead. Its TGEA freindly and has a lot more options.www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14044
#4
Strange that I couldn't find the resource my self.
It works now good.
I only don't know how I can enable 'armor piercing rounds'
And is there a way to get shaders working on the Decals?
02/18/2008 (11:00 am)
Tanks a lot for the reactions!Strange that I couldn't find the resource my self.
It works now good.
I only don't know how I can enable 'armor piercing rounds'
And is there a way to get shaders working on the Decals?
Torque Owner Marijn