Vehicle Turning Arcs
by Andy Hawkins · in Torque Game Engine · 01/03/2008 (8:23 pm) · 2 replies
I'm having problems trying to get my vehicles turning on a tight corner - in real life this would be possible.
I've change the datablock member like this...
...but anything more is ignored. I want it to steer at about 20 - but it's not recognised which makes me think it's a physical property issue - wheel base is too long, tyre friction or something. Please have a look at this video. I need the vehicle to turn sharply, and slowly.
Truck turning problem
I've change the datablock member like this...
maxSteeringAngle = 10.385;
...but anything more is ignored. I want it to steer at about 20 - but it's not recognised which makes me think it's a physical property issue - wheel base is too long, tyre friction or something. Please have a look at this video. I need the vehicle to turn sharply, and slowly.
Truck turning problem
Torque Owner Rex
BrokeAss Games
RadianGizmo
...standard TGE 'steering' does not act like real steering...TGE forces both wheels to turn at the same angle[and not at the proper center, either], which is not how actual steering functions. Been werkin' vehicles quite a bit lately...hee, hee...good luck. Slipping differentials...All wheel drive, IFS...I been researching, my friends! To get more true to life steering, you'll need two separate wheel objects with some origin offsets...;).