Game Development Community

Vehicle Turning Arcs

by Andy Hawkins · in Torque Game Engine · 01/03/2008 (8:23 pm) · 2 replies

I'm having problems trying to get my vehicles turning on a tight corner - in real life this would be possible.

I've change the datablock member like this...
maxSteeringAngle = 10.385;

...but anything more is ignored. I want it to steer at about 20 - but it's not recognised which makes me think it's a physical property issue - wheel base is too long, tyre friction or something. Please have a look at this video. I need the vehicle to turn sharply, and slowly.

Truck turning problem

#1
01/03/2008 (8:38 pm)
Try the input in Radians...[.3491] might be a good place to start for a 20 degree turning radius

RadianGizmo

...standard TGE 'steering' does not act like real steering...TGE forces both wheels to turn at the same angle[and not at the proper center, either], which is not how actual steering functions. Been werkin' vehicles quite a bit lately...hee, hee...good luck. Slipping differentials...All wheel drive, IFS...I been researching, my friends! To get more true to life steering, you'll need two separate wheel objects with some origin offsets...;).
#2
01/04/2008 (1:37 am)
Thanks Rex - I'll try that instead.