Game Development Community

Under terrain, Inside DTS/DIF light enitys?

by Caylo Gypsyblood · in · 01/03/2008 (7:01 pm) · 3 replies

Currently with 1.52 if i have a light under the terrain, or inside the collision mesh of a DTS, or inside the wall of a DIF, it is being culled away.

Is there anyway i can change lights to not act in this way? At BEST i need lights under the terrain, that light the terrain over them. 1.52 is so much different then 1.42TLK that i have not any idea where to look for this...

#1
01/04/2008 (7:44 am)
I would expect it to be culled in those instances. That it wasn't in 1.42TLK seems a bit strange to me. It seems that it would cause some extremely annoying light "leaks" if you lost track of some of your lights in the mission.

Hopefully John can cover some of the changes in accuracy and culling between versions.
#2
01/05/2008 (9:46 am)
I never got it to work for DTS or DIF, but i was able to place lights under the terrain in 1.42TLK. But it cant even seem to find where i did that when i compare 1.42 with 1.52 code... So in best hopes of a fast and simple solution, i ask here knowing the programmer of the light pack (hey John..) would probably know exactly where this is happening..
Like i said above, i really need this for terrain. Quite a few of my missions have lights and volume lights that have the actual LIGHT under the terrain, it would be most unfortunate to rework my missions after the 1.52 upgrade..
#3
01/16/2008 (11:24 am)
I truly need a hand with this; only for Volume lights Now, i reworked everything else.

If i could offset the lights attachment point say 5 units on the "TAIL" side of the volume light, i would be ecstatically happy!