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Backward DTS nodes using MilkShape

by LD Ash · in Artist Corner · 01/02/2008 (10:59 pm) · 1 replies

I'm using MilkShape 1.8.2 with DTSPlus Exporter 2.7.3.
My model exports mostly fine except all my nodes are facing the opposite direction.
I've plotted them from the top, I've tried rotating and mirroring with the available tools but no changes are apparent in the game. Best I can do is plot joints from the bottom, but then everything is upside-down.
I'm using a modded version of TGE 1.5 with custom hovercraft code, it's possible that code is what's causing the nodes to face the opposite direction from MilkShape, but I'm only an artist, not a coder, and cannot make contact with him, so:-

1) Does anyone know how I could flip these nodes around?
2) Is MilkShape DTS actually supposed to support free manipulation of nodes for cameras, etc. and how?

Thanks for your time.

#1
07/11/2008 (12:30 am)
I've finally discovered why all my nodes were backward, had to use "ZeroJoints" tool. That's lovely, but I still have the issue of cam and mount nodes not being freeform, I can't seem to have a node that doesn't face in an explicit direction. Like a flight-sim, I want to have cam nodes that look forward in different positions, but also a rear-view, side views, top-down view, etc. Also my weapon mounts need some rotating to sit correctly on the craft. When I adjust the actual nodes (rotate), no effect. When I adjust their parent or child (*_dir nodes), no effect.

Any help with this?
Does it need some skeleton trick?
or is it simply impossible with MilkShape?