Game Development Community

Wheeled Vehicle engine sound in 3rd person

by Ronald J Nelson · in Torque Game Engine · 01/01/2008 (9:37 pm) · 1 replies

How can I get the wheeled vehicle engine to sound as loud in third person as it is in first?

#1
01/02/2008 (2:30 am)
I imagine the difference in sound volume is due to the camera being further away from the vehicle in 3rd person view. As the sound is attached to the vehicle this is normal behavior, is it not?

Maybe you could increase the volume/range parameters of the audio profile/description to compensate for loss of volume in 3rd person view. If it's a single player game you're working on you could use a stereo sound, which will sound the same at any distance for obvious reasons. Aside from that, just taking a guess here, maybe you could attach the sound source to the 3rd person camera instead of the vehicle, when in 3rd person view.