Wheeled Vehicle engine sound in 3rd person
by Ronald J Nelson · in Torque Game Engine · 01/01/2008 (9:37 pm) · 1 replies
How can I get the wheeled vehicle engine to sound as loud in third person as it is in first?
by Ronald J Nelson · in Torque Game Engine · 01/01/2008 (9:37 pm) · 1 replies
Torque Owner Tim Heldna
Maybe you could increase the volume/range parameters of the audio profile/description to compensate for loss of volume in 3rd person view. If it's a single player game you're working on you could use a stereo sound, which will sound the same at any distance for obvious reasons. Aside from that, just taking a guess here, maybe you could attach the sound source to the 3rd person camera instead of the vehicle, when in 3rd person view.