JPEGs crashing on Mac
by Igor G · in Torque Game Engine · 01/01/2008 (11:48 am) · 1 replies
Hi,
I'm using TGE 1.5.2 and building on Mac. I am encountering some crashes in the ljpeg library when reading certain jpegs from my application. After some experimentation, I realized that the format of the JPEG was causing the crash.
JPEGs saved with progressive scan compression does not work in Mac, but works in my Windows and Linux builds. JPEGs saved with the baseline standard compression works across all platforms.
Does anybody know why this is?
Thanks.
I'm using TGE 1.5.2 and building on Mac. I am encountering some crashes in the ljpeg library when reading certain jpegs from my application. After some experimentation, I realized that the format of the JPEG was causing the crash.
JPEGs saved with progressive scan compression does not work in Mac, but works in my Windows and Linux builds. JPEGs saved with the baseline standard compression works across all platforms.
Does anybody know why this is?
Thanks.
Torque Owner Wes Macdonald