getting opponent's camera
by Matthew Franklin · in Torque Game Engine · 09/08/2002 (10:43 pm) · 1 replies
I want to get an opponent's camera transform when he joins the game.
So far, I've tried using the script to pass in a clientId, and then looking up that object using resolveGhost. That gives me a GameConnection object that doesn't have a control object, so I can't get the camera transform.
I get the feeling I'm using exactly the wrong methods to go about this. :) Anyone know how to do this?
So far, I've tried using the script to pass in a clientId, and then looking up that object using resolveGhost. That gives me a GameConnection object that doesn't have a control object, so I can't get the camera transform.
I get the feeling I'm using exactly the wrong methods to go about this. :) Anyone know how to do this?
Torque Owner Matthew Franklin
Anyway, sounds like something I have to take through the debugger on my own. Move along, nothing to see here....