First Team Forming Now (don't be left behind) ...
by Joseph R Saylor, III · in Jobs · 12/30/2007 (10:16 am) · 6 replies
Our company is seeking highly motivated and skilled designers, animators, and coders for a project which could lead to a guaranteed place in the history books.
We are currently requesting all interested parties to submit a portfolio and/or resume, as well as a brief note outlining why you feel you are worthy of being chosen to be on the first development team that we are putting together. Don't worry, however, if you have neither a resume nor portfolio, because we understand that (most times) the real talent lies in the hands of the freelance contractors. If you fall into this category, please provide additional detail to us as to why we should consider choosing you over any others. You also may be asked to provide us with a sample of your work so we can better evaluate your skills set, but this will be determined by the information you submit. Since we are in the beginning phases of organization, we will discuss neither compensation nor any future positions within our company.
We will view any submission as legitimate during the initial application phase, which will end January 15, 2008. A small group will be chosen from the first applications, and those chosen few will be asked to complete a project (based on the upcoming game) to showcase his/her talents.
After we have viewed all project submissions, we will contact those that we feel will best fit into our team, and we will provide further details of the project; as well as require a signed Non-Disclosure Agreement. Since we are currently negotiating for the exclusive rights to this project, we can't say too much about the subject matter, but we feel confident that, once the game is brought to market, it will immediately be placed in the legendary category due to the subject matter alone. Because of this, you must understand that we cannot waste our time with people that aren't serious.
After the first team has been chosen, we will work with that core group to form secondary and tertiary, etc. teams, which will report directly to the primary development team. If we are able to find accomplished artists/coders, we will begin the first stages of development during the middle part of the second quarter of 2008.
We look forward to discussing your future ..... now, let the submissions begin!!!!!!!!!!!!!
We are currently requesting all interested parties to submit a portfolio and/or resume, as well as a brief note outlining why you feel you are worthy of being chosen to be on the first development team that we are putting together. Don't worry, however, if you have neither a resume nor portfolio, because we understand that (most times) the real talent lies in the hands of the freelance contractors. If you fall into this category, please provide additional detail to us as to why we should consider choosing you over any others. You also may be asked to provide us with a sample of your work so we can better evaluate your skills set, but this will be determined by the information you submit. Since we are in the beginning phases of organization, we will discuss neither compensation nor any future positions within our company.
We will view any submission as legitimate during the initial application phase, which will end January 15, 2008. A small group will be chosen from the first applications, and those chosen few will be asked to complete a project (based on the upcoming game) to showcase his/her talents.
After we have viewed all project submissions, we will contact those that we feel will best fit into our team, and we will provide further details of the project; as well as require a signed Non-Disclosure Agreement. Since we are currently negotiating for the exclusive rights to this project, we can't say too much about the subject matter, but we feel confident that, once the game is brought to market, it will immediately be placed in the legendary category due to the subject matter alone. Because of this, you must understand that we cannot waste our time with people that aren't serious.
After the first team has been chosen, we will work with that core group to form secondary and tertiary, etc. teams, which will report directly to the primary development team. If we are able to find accomplished artists/coders, we will begin the first stages of development during the middle part of the second quarter of 2008.
We look forward to discussing your future ..... now, let the submissions begin!!!!!!!!!!!!!
About the author
#2
12/30/2007 (7:11 pm)
Is this a paid position? If so, what's the location? What's your experience and the experience levels of the current team?
#3
12/30/2007 (7:56 pm)
I would also like to know the 2 things above, although I would like to know how this will be in the history books...
#4
So ... if you'd like to be one of the founding few, let us know. We're confident you'll never regret your decision. I look forward to those who dare to join us; it will be quite a ride ....
12/31/2007 (1:30 pm)
We admit that our egos occasionally pop up, which is probably the nature of the "history book" comment. However, since this subject matter has been researched in the past (with multiple companies giving up due to the technological challenges), we believe that our company will be able to finally succeed where many others have miserably failed! We've also been discussing this with the creator himself, and we feel that we are on the verge of an agreement. We can only say that, if you are an avid fantasy fan, and you haven't been under a rock all your life, you will instantly recognize the importance of this project. The best way to describe things (without giving anything away) would be to ask you to imagine a cross between "Lord of the Rings", the darkest corner of AD&D, a family cursed with the responsibility to find a cure for the human instinct to protect oneself regardless of the impact on those you love, with an added splash of God's redemption/grace/and forgiveness thrown in to spice things up a bit (as well as a healthy dose of internal conflict to hold the pieces together). Or, we could just say it will be the only game created to explore what it truly means to be human. And ... not to analyze this too much, you could take the viewpoint that it will be a game about how it feels to live with an extreme psychosocial disorder after surviving a horrendous acid trip. Then, if you add all perspectives together, find the square root (multiplied by 10 to the power of infinty), divide by pi over e=mc squared, and add in twice the amount of insanity in the world (while subtracting the answer from the cosine of the speed of light divided by sin), you might be able to grasp our vision. Needless to say, it will be a massive undertaking with an extreme reward.So ... if you'd like to be one of the founding few, let us know. We're confident you'll never regret your decision. I look forward to those who dare to join us; it will be quite a ride ....
#5
I'm also looking for a team to develop an action/adventure game, but unlike Joe's eqn:
cosine(c/sin) - (sum persepectives)^1/2 / (pi / e=mc^2) + 2* (world insanity);
while this eqn will always produce a negative result due to cosine (x) value, mine is:
good game = good story + good mechanics + good engine + everyones( input + contribution ) + fun making it;
salary = (hourly | per asset ) + profit;
If you like this equation, please look forward to future postings :D
12/31/2007 (2:01 pm)
Hi,I'm also looking for a team to develop an action/adventure game, but unlike Joe's eqn:
cosine(c/sin) - (sum persepectives)^1/2 / (pi / e=mc^2) + 2* (world insanity);
while this eqn will always produce a negative result due to cosine (x) value, mine is:
good game = good story + good mechanics + good engine + everyones( input + contribution ) + fun making it;
salary = (hourly | per asset ) + profit;
If you like this equation, please look forward to future postings :D
#6
Ive been doing Blender3d for about 4 years now (proficient in enviromental art)
Im looking for a serious team to join.
Some history about my experience is:
-worked on several small project games
- Most failed due to unreliable team members or lack of interest from them.
- Working with blender3d for about 4 years
- Have a decent knowledge of Gimp 2.0
- Worked with (but dont own) FreeWorld3d map editor.
- Basic...very basic, knowledge of programming (Visual Basic :) )
- I have a good understanding of how animation works, im best at enviromental static animations.
My email is Twgameart1@gmail.com
AIM: Cardboardhouse89
Galleries: www.flickr.com/photos/greenrabbit360
www.myspace.com/cardboardhouse89 (view images)
If you are at all interested on working on this together please send me an email or leave me a PM. Thanks!
12/31/2007 (3:49 pm)
Hey, my name is Tom.Ive been doing Blender3d for about 4 years now (proficient in enviromental art)
Im looking for a serious team to join.
Some history about my experience is:
-worked on several small project games
- Most failed due to unreliable team members or lack of interest from them.
- Working with blender3d for about 4 years
- Have a decent knowledge of Gimp 2.0
- Worked with (but dont own) FreeWorld3d map editor.
- Basic...very basic, knowledge of programming (Visual Basic :) )
- I have a good understanding of how animation works, im best at enviromental static animations.
My email is Twgameart1@gmail.com
AIM: Cardboardhouse89
Galleries: www.flickr.com/photos/greenrabbit360
www.myspace.com/cardboardhouse89 (view images)
If you are at all interested on working on this together please send me an email or leave me a PM. Thanks!
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